Dinah Daniels
Female Human Furrier
She is an elderly human with one brown eye (her right is covered by an eye-patch), scruffy black and grey streaked hair, and medium brown skin.
Personality Traits: Introverted, Lost Faith, Evasive.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Dinah's Discount Furriers
Settlement: Maldastead
Spouse: Hardinasco Pipefield-Smallgins (Deceased)
Mother: Isabelle Daniels (Deceased)
Father: Narorn Loomis (Deceased)
Children
- Bernice Daniels - age 33 ♀
- Marie Daniels - age 31 ♀
- Nora Daniels - age 28 ♀
Siblings
- Priscilla Daniels - age 55 ♀
- Freyekol Loomis - age 52 ♂
- Mearu Daniels - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 10 | 11 | 7 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a horse. | ||
| 1 | Door Key | common | The key to Dinah's Discount Furriers. | ||
| 1 | Leatherworking Awl | common | A small metal spike with a round wooden handle, used for marking or piercing leather. | ||
| 1 | 2 gp 4 sp 4 cp | Money Pouch | common | Dinah's money pouch. It has 1 gp, 13 sp and 14 cp in it. | ½ lb. |
| 1 | 15 gp 7 sp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate silver shoulder clasps, with 10 small quartz stones between them. | |
| 1 | 5 cp | Polished wood necklace | common | A string of medium polished wooden beads. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |