Mondoc Chubbbuck-Frazier
Male Halfling Hunter
He is an adult halfling with amber eyes, very short dyed strawberry hair, bushy sideburns, and olive skin.
Personality Traits: Cautious, Mean.
Alignment: neutral.
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Cerdham
Mother: Semosand Chubbbuck-Frazier
Father: Blangar Chubbbuck-Frazier
Siblings
- Ginanna Proudburrow - age 32 ♀
- Cered Chubbbuck-Frazier - age 24 ♂
- Bungoand Chubbbuck-Frazier - age 18 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 10 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Mondoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mondoc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mondoc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "One beautiful desert" |
By Angrodor the First Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | 28 gp 5 sp | Amethyst dangle earrings | A pair of electrum earrings, with small amethyst stones hanging. | |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Mondoc's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |