Blangar Chubbbuck-Frazier
Male Halfling Hunter
He is an adult halfling with amber eyes, short strawberry hair, bushy sideburns, and olive skin.
Personality Traits: Secretive, Serious.
Alignment: neutral.
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Cerdham
Spouse: Semosand Chubbbuck-Frazier
Mother: Corasy Frazier
Father: Mondoc Frazier
Children
- Ginanna Proudburrow - age 32 ♀
- Mondoc Chubbbuck-Frazier - age 25 ♂
- Cered Chubbbuck-Frazier - age 24 ♂
- Bungoand Chubbbuck-Frazier - age 18 ♂
Siblings
- Laurlly Frazier-Heyetupup - age 50 ♀
- Belinsy Frazier - age 49 ♀
- Semoliia Frazier - age 45 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 10 | 10 | 11 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Blangar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Blangar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Blangar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Semosand" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Blangar's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. |