Tinunde
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with blue eyes, long styled dyed strawberry hair, and grey skin.
Personality Traits: Introverted, Evasive, Upbeat.
Alignment: chaotic neutral.
Born: 729 AC (Age 71)
Orientation: Hetrosexual
Home: Saer's Apothecary
Settlement: Finain
Mother: Finduiladir the First
Father: Halddan the Second
Siblings
- Irimlas the Third - age 209 ♂
- Elebrindaain - age 140 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 11 | 8 | 7 | 9 |
| +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Nature +1, Survival +1
Abilities:
- Fey Ancestry. Tinunde has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Tinunde can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Tinunde is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Comb | common | A comb. | ||
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 2 sp | Greatclub | common | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 25 gp 1 sp 6 cp | Jade broach | uncommon | A pewter broach, with a medium jade inset. | |
| 1 | 4 cp | Large pewter ear hoop | common | A large pewter hoop earring. | |
| 1 | 5 gp | Mace | common | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 1 gp 8 sp 2 cp | Money Pouch | common | Tinunde's money pouch. It has 1 gp, 8 sp and 2 cp in it. | ¼ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |