Tinunde

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with blue eyes, long styled dyed strawberry hair, and grey skin.

Personality Traits: Introverted, Evasive, Upbeat.

Alignment: chaotic neutral.

Born: 729 AC (Age 71)

Orientation: Hetrosexual

Home: Saer's Apothecary

Settlement: Finain

Mother: Finduiladir the First

Father: Halddan the Second

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 11 8 7 9
+2 -1 -1

ACHPPassive
Perception
Speed
14 16 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Nature +1, Survival +1

Abilities:

  • Fey Ancestry. Tinunde has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Tinunde can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Tinunde is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Comb common A comb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 2 sp Greatclub common A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 25 gp 1 sp 6 cp Jade broach uncommon A pewter broach, with a medium jade inset.
1 4 cp Large pewter ear hoop common A large pewter hoop earring.
1 5 gp Mace common A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 gp 8 sp 2 cp Money Pouch common Tinunde's money pouch. It has 1 gp, 8 sp and 2 cp in it. ¼ lb.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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