Saer's Apothecary
159 year old Elf construction, medium sized
Location: Finain
Owned by: Saer the First
The door on this half-timbered cottage has been painted turquoise. Paintings of long-lost relatives hang on the walls, each with a name-plaque. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Elwingen | Arch-Druid's Apprentice | 47 | Female | Elf | She is an adolescent elf with grey eyes, strawberry hair in a bun, and grey skin. |
Morwein | Housekeeper | 121 | Female | Elf | She is an adult elf with blue eyes, long styled blond hair, and olive skin. |
Morweri the First | Housekeeper | 295 | Female | Elf | She is an adult elf with blue eyes, long tied back blond hair, and golden skin. |
Nimlothri | Arch-Druid's Apprentice | 90 | Female | Elf | She is an adolescent elf with brown eyes, short curly black hair, and purple skin. |
Quennon the Second | Housekeeper | 137 | Male | Elf | He is an adult elf with blue eyes, short light-brown hair in a side parting, stubble, and light brown skin. |
Saer the First | Arch-Druid | 363 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
Tinunde | Arch-Druid's Apprentice | 71 | Female | Elf | She is an adolescent elf with blue eyes, long styled dyed strawberry hair, and grey skin. |
Family Tree
- Saer the First (♂/363) + Morweri the First (♀/295/Saer's wife)
- Morwein (♀/121/Saer's daughter) + Quennon the Second (♂/137/Saer's son in-law)
Items for sale
At this location, items are priced between 81% and 88% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 820 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 2,600 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 430 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 85 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 250 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |