Saer's Apothecary
159 year old Elf construction, medium sized
Location: Finain
Owned by: Saer the First
The door on this half-timbered cottage has been painted turquoise. Paintings of long-lost relatives hang on the walls, each with a name-plaque. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Elwingen | Arch-Druid's Apprentice | 47 | Female | Elf | She is an adolescent elf with grey eyes, strawberry hair in a bun, and grey skin. |
Morwein | Housekeeper | 121 | Female | Elf | She is an adult elf with blue eyes, long styled blond hair, and olive skin. |
Morweri the First | Housekeeper | 295 | Female | Elf | She is an adult elf with blue eyes, long tied back blond hair, and golden skin. |
Nimlothri | Arch-Druid's Apprentice | 90 | Female | Elf | She is an adolescent elf with brown eyes, short curly black hair, and purple skin. |
Quennon the Second | Housekeeper | 137 | Male | Elf | He is an adult elf with blue eyes, short light-brown hair in a side parting, stubble, and light brown skin. |
Saer the First | Arch-Druid | 363 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
Tinunde | Arch-Druid's Apprentice | 71 | Female | Elf | She is an adolescent elf with blue eyes, long styled dyed strawberry hair, and grey skin. |
Family Tree
- Saer the First (♂/363) + Morweri the First (♀/295/Saer's wife)
- Morwein (♀/121/Saer's daughter) + Quennon the Second (♂/137/Saer's son in-law)
Items for sale
At this location, items are priced between 81% and 88% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,600 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
3 | 420 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 260 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
2 | 42 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 82 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 150 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |