Dierit
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and grey fur with dark brown fur on their face.
Personality Traits: Secretive, Pessimistic, Shy.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Neyerup's Manor
Settlement: Barnsden
Mother: Prere (Deceased)
Father: Leall (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 11 | 8 | 9 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Dierit can hold their breath for up to 30 minutes at a time.
- Bite. Dierit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "His new child" | common |
By Nancy Hatcher Not a particularly famous book, but pretty interesting. |
5 lbs. |
| 1 | A matchbook | common | A matchbook containing 5 matches. | ||
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 1 | 77 gp 8 sp 8 cp | Engraved Alexandrite-studded ring | uncommon | A electrum ring, with 3 small alexandrite stones inset and fine engraving work. | |
| 1 | 150 gp | Mithral ear stud | common | A plain mithral stud, with a pin & clasp. | |
| 1 | 15 gp 5 sp 3 cp | Money Pouch | common | Dierit's money pouch. It has 14 gp, 14 sp and 13 cp in it. | ⅞ lb. |
| 1 | Negotiable | Poisonous cup of awareness | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 2 gp | Tent, two-person | common | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
| 1 | 58 gp | Topaz broach | uncommon | A electrum broach, with a medium topaz inset. |