Niekol Feyerepup

Male Otterfolk Veteran Adventurer

He is an elderly otterfolk with grey eyes and light brown fur with dark brown fur on their feet.

Personality Traits: Humorless, Pessimistic, Honest.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Barnsden

Mother: Feyere Looteepup (Deceased)

Father: Kheakin Threyenapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 12 13 10 9 8
+2 +1 +1 -1

ACHPPassive
Perception
Speed
14 44 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Athletics +5, Acrobatics +4, Animal Handling +3

Abilities:

  • Hold Breath. Niekol can hold their breath for up to 30 minutes at a time.
  • Bite. Niekol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
  • Action Surge. Once per day, Niekol can take an additional action on their turn.
  • Multiattack. Niekol attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 3 gp 6 sp 1 cp Money Pouch Niekol's money pouch. It has 1 gp, 26 sp and 1 cp in it. ½ lb.
1 Old pipe A filthy old clay pipe.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback