Cora Chubbbody-Fairchild

Female Human Bard

She is an adult human with brown eyes (behind a pair of spectacles), long styled dyed black hair, and medium brown skin.

Personality Traits: Tolerant, Unperturbed.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Bard College

Settlement: Howdale

Mother: Shriela Chubbbody-Fairchild (Deceased)

Father: Ibalin Low (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 10 10 12
-2 +1 +1

ACHPPassive
Perception
Speed
13 32 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +4, History +3

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Cora can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Cora is a spellcaster. Her spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "Traditional Otterfolk Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional otterfolk bard songs. It contains the original otterese and common translations.
5 lbs.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
17 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 2 gp 1 sp 8 cp Money Pouch Cora's money pouch. It has 2 gp, 1 sp and 8 cp in it. ¼ lb.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Shopping list An old shopping list with most of the items crossed off.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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