Lizzy's Apothecary
296 year old Human construction, small sized
Location: Chorwick
Owned by: Lizzy Crandall
A small half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Galefridus Crandall | 11 | Male | Human | He is a human child with amber eyes, long curly strawberry hair, and light pink skin. | |
Geoffrey Gorden | Druid | 60 | Male | Human | He is an elderly human with grey eyes, grey hair in a bun, a clean shaven face, and light pink skin. |
Ivy Gorden | 58 | Female | Human | She is an elderly human with grey eyes, scruffy grey hair, and light brown skin. | |
Jake Crandall | Housekeeper | 42 | Male | Human | He is an adult human with amber eyes, a shaved head, a big bushy beard, and light pink skin. |
Julia Crandall | 1 | Female | Human | She is an infant human with amber eyes, a bald head, and dark brown skin. | |
Kathleen Rogers | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, long strawberry hair with a fringe cut, and light pink skin. |
Lizzy Crandall | Arch-Druid | 42 | Female | Human | She is an adult human with amber eyes, long black hair tied back in a knot, and dark brown skin. |
Meliscany Crandall | 53 | Female | Human | She is an elderly human with grey eyes, short curly grey hair, and light pink skin. | |
Richeman Erwin | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with grey eyes, scruffy strawberry hair, and pale white skin. |
Family Tree
- Lizzy Crandall (♀/42) + Jake Crandall (♂/42/Lizzy's husband)
- Galefridus Crandall (♂/11/Lizzy's son)
- Julia Crandall (♀/1/Lizzy's daughter)
- Geoffrey Gorden (♂/60/Lizzy's uncle) + Ivy Gorden nee Crandall (♀/58/Lizzy's aunt)
- Meliscany Crandall (♀/53/Lizzy's aunt)
Items for sale
At this location, items are priced between 82% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |