Lizzy's Apothecary

296 year old Human construction, small sized

Location: Chorwick

Owned by: Lizzy Crandall

A small half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Galefridus Crandall 11 Male Human He is a human child with amber eyes, long curly strawberry hair, and light pink skin.
Geoffrey Gorden Druid 60 Male Human He is an elderly human with grey eyes, grey hair in a bun, a clean shaven face, and light pink skin.
Ivy Gorden 58 Female Human She is an elderly human with grey eyes, scruffy grey hair, and light brown skin.
Jake Crandall Housekeeper 42 Male Human He is an adult human with amber eyes, a shaved head, a big bushy beard, and light pink skin.
Julia Crandall 1 Female Human She is an infant human with amber eyes, a bald head, and dark brown skin.
Kathleen Rogers Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, long strawberry hair with a fringe cut, and light pink skin.
Lizzy Crandall Arch-Druid 42 Female Human She is an adult human with amber eyes, long black hair tied back in a knot, and dark brown skin.
Meliscany Crandall 53 Female Human She is an elderly human with grey eyes, short curly grey hair, and light pink skin.
Richeman Erwin Arch-Druid's Apprentice 17 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 115% of their base value.

Available Price Value Item Rarity Description
1 440 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 570 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
3 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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