Vannin's Apothecary
184 year old Elf construction, medium sized
Location: Amrodos
Owned by: Vannin the Second
A hardwood cabin. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Findelmil | 0 | Male | Elf | He is an infant elf with hazel eyes, wisps of brown hair, and medium brown skin. | |
Glorfin | Housekeeper | 28 | Male | Elf | He is an adolescent elf with brown eyes, long flowing dark-brown hair, and medium brown skin. |
Pengotan the First | Housekeeper | 451 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), short curly auburn hair, a clean shaven face, and medium brown skin. |
Penlo the Second | Arch-Druid's Apprentice | 52 | Male | Elf | He is an adolescent elf with brown eyes, scruffy black hair, and dark brown skin. |
Vannin the Second | Arch-Druid | 382 | Female | Elf | She is an adult elf with brown eyes, short dyed black hair in a side parting, and black skin. |
Voronan | Arch-Druid's Apprentice | 31 | Male | Elf | He is an adolescent elf with blue eyes, short dyed red hair in a side parting, and golden skin. |
Yavannde | Arch-Druid's Apprentice | 62 | Female | Elf | She is an adolescent elf with brown eyes, long tied back auburn hair, and medium brown skin. |
Family Tree
- Vannin the Second (♀/382) + Pengotan the First (♂/451/Vannin's husband)
Items for sale
At this location, items are priced between 86% and 116% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 330 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 3,200 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 2,100 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 490 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
5 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 99 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |