Vannin's Apothecary
184 year old Elf construction, medium sized
Location: Amrodos
Owned by: Vannin the Second
A hardwood cabin. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Findelmil | 0 | Male | Elf | He is an infant elf with hazel eyes, wisps of brown hair, and medium brown skin. | |
| Glorfin | Housekeeper | 28 | Male | Elf | He is an adolescent elf with brown eyes, long flowing dark-brown hair, and medium brown skin. |
| Pengotan the First | Housekeeper | 451 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), short curly auburn hair, a clean shaven face, and medium brown skin. |
| Penlo the Second | Arch-Druid's Apprentice | 52 | Male | Elf | He is an adolescent elf with brown eyes, scruffy black hair, and dark brown skin. |
| Vannin the Second | Arch-Druid | 382 | Female | Elf | She is an adult elf with brown eyes, short dyed black hair in a side parting, and black skin. |
| Voronan | Arch-Druid's Apprentice | 31 | Male | Elf | He is an adolescent elf with blue eyes, short dyed red hair in a side parting, and golden skin. |
| Yavannde | Arch-Druid's Apprentice | 62 | Female | Elf | She is an adolescent elf with brown eyes, long tied back auburn hair, and medium brown skin. |
Family Tree
- Vannin the Second (♀/382) + Pengotan the First (♂/451/Vannin's husband)
Items for sale
At this location, items are priced between 86% and 116% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 2,100 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
| 2 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |