Amrophdir's Magic-Shops
786 year old Elf construction, medium sized
Location: Oronwher Town
Owned by: Amrophdir the First
A historic 1st Century tree house. A symbol in the shape of a lamp hangs over the doorway. The dwelling also serves as a Magic-Shops.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarwennna the First | Shopkeep's Assistant | 385 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a ponytail, and light pink skin. |
Amrophdir the First | Shopkeep | 433 | Male | Elf | He is an adult elf with grey eyes, a horseshoe of strawberry hair, a clean shaven face, and light pink skin. |
Celebar the First | Housekeeper | 516 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), short strawberry hair, a clean shaven face, and golden skin. |
Egalmothil the Third | Housekeeper | 233 | Male | Elf | He is an adult elf with silver eyes, scruffy dark-brown hair, a clean shaven face, and light brown skin. |
Induilawen | Housekeeper | 154 | Female | Elf | She is an adult elf with amber eyes, short strawberry hair, and grey skin. |
Nerdir the Second | Shopkeep's Assistant | 464 | Female | Elf | She is an adult elf with brown eyes, long tied back auburn hair, and medium brown skin. |
Tatirn the Second | Housekeeper | 155 | Male | Elf | He is an adult elf with grey eyes, a shaved head, and olive skin. |
Family Tree
- Amrophdir the First (♂/433) + Nerdir the Second (♀/464/Amrophdir's wife)
- Tatirn the Second (♂/155/Amrophdir's son) + Egalmothil the Third (♂/233/Amrophdir's son in-law)
- Celebar the First (♂/516/Amrophdir's brother in-law) + Amarwennna the First (♀/385/Amrophdir's sister)
- Induilawen (♀/154/Amrophdir's niece)
Items for sale
At this location, items are priced between 80% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 220 gp | 250 gp | Scroll of Alter Self | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 460 gp | 500 gp | Scroll of Conjure Animals | uncommon | A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | 240 gp | 250 gp | Scroll of Darkness | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 450 gp | 500 gp | Scroll of Plant Growth | uncommon | A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | 490 gp | 500 gp | Scroll of Tongues | uncommon | A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |