Magloeg's Mystical Magic Trinkets Emporium
796 year old Elf construction, large sized
Location: Oronwher Town
Owned by: Magloeg the First
The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alfrira Miralda | Housekeeper | 158 | Female | Elf | She is an adult elf with grey eyes, very short strawberry hair, and olive skin. |
| Amraeth the First | Housekeeper | 224 | Male | Elf | He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin. |
| Amraeth the Second | 10 | Male | Elf | He is an elf child with amber eyes, short black hair, and dark brown skin. | |
| Eilian the First | Housekeeper | 507 | Female | Elf | She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin. |
| Eledhiel the Second | Shopkeep's Assistant | 220 | Female | Elf | She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin. |
| Magloeg the First | Shopkeep | 464 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
| Magloeg the Second | Shopkeep's Assistant | 119 | Male | Elf | He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin. |
| Miralda | Watercarrier | 300 | Female | Elfling | She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin. |
| Rindde Miralda | 5 | Female | Elf | She is an elf child with hazel eyes, short curly brown hair, and medium brown skin. |
Family Tree
- Magloeg the First (♂/464) + Eilian the First (♀/507/Magloeg's wife)
- Amraeth the First (♂/224/Magloeg's son) + Eledhiel the Second (♀/220/Magloeg's daughter in-law)
- Magloeg the Second (♂/119/Magloeg's grandson) + Alfrira Miralda (♀/158/Magloeg's granddaughter in-law)
- Amraeth the Second (♂/10/Magloeg's great-grand-child)
- Rindde Miralda (♀/5/Magloeg's great-grand-child)
- Miralda nee Gaukgirdle-Farkin (♀/300/Magloeg's granddaughter in-law's mother)
Items for sale
At this location, items are priced between 82% and 102% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Concealable pebble of otterese tongue | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. When the pebble is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Dull amber darkness fish | uncommon | A small fish carved of amber. A command word "library" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This fish seems boring somehow. | |
| 1 | Negotiable | Kalis's giving symbol of glowing | uncommon | A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the symbol's property stops working. If the symbol finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Light wrist bands of instant party | uncommon | This magical bracer is embossed with the command word, "energy". When spoken by the wearer, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Negotiable | Poisonous haste chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "difference". The stick is long enough to write "difference" 10 times. When you use the stick to write the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the chalk's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | Negotiable | Sands of disappearing darkvision | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away. | |
| 1 | 23 gp | 25 gp | Scroll of Bane | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | Small quill of quiet | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The feather is half the size of a typical feather. | |
| 1 | Negotiable | The cold wizard's hat of navigation | uncommon | This wizard's hat has it's command word "energy" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The hat is cold to the touch. | |
| 1 | Negotiable | The heavy dice of fortune | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The dice feels unusually heavy, four times the weight of an average dice. | |
| 1 | Negotiable | The robust duck of truesight | uncommon | A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.