Magloeg's Mystical Magic Trinkets Emporium

796 year old Elf construction, large sized

Location: Oronwher Town

Owned by: Magloeg the First

The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfrira Miralda Housekeeper 158 Female Elf She is an adult elf with grey eyes, very short strawberry hair, and olive skin.
Amraeth the First Housekeeper 224 Male Elf He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin.
Amraeth the Second 10 Male Elf He is an elf child with amber eyes, short black hair, and dark brown skin.
Eilian the First Housekeeper 507 Female Elf She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin.
Eledhiel the Second Shopkeep's Assistant 220 Female Elf She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin.
Magloeg the First Shopkeep 464 Male Elf He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin.
Magloeg the Second Shopkeep's Assistant 119 Male Elf He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin.
Miralda Watercarrier 300 Female Elfling She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin.
Rindde Miralda 5 Female Elf She is an elf child with hazel eyes, short curly brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 102% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of light navigation uncommon This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The candle feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Cold medal of instant party uncommon This medal was awarded for bravery defending Broaye. When polished, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The medal is cold to the touch.
1 Negotiable Cursed silver fortune penny uncommon This silver penny has the crest of None on one side, and is blank on the other. When you flip it, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull belt of haste uncommon This leather belt is embossed with runes. When removed your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This belt seems boring somehow.
1 Negotiable Humming fireworks of glowing uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times.
1 4 gp 9 sp 6 gp Light hammer of Lightning uncommon A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk, Magic

This Light hammer is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Light hammer when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Light hammer plus 4d6 lightning damage.
The Light hammer's property can't be used again until the next dawn. In the meantime, the Light hammer can still be used as a magic weapon.
2 lbs.
1 Negotiable Marlon's lucky symbol of truesight uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous cup of gender uncommon This simple wooden cup appears completely unremarkable. When drunk from, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Subtle glove of chilling uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The glove is hidden from detect magic.
1 Negotiable The giving duck of quiet uncommon A duck made of cloth and leather. When squeezed, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After 100 days, the duck's property stops working. If the duck finds a new owner that has not owned it before, the property will work again.
1 Negotiable Truthful shoe of melody uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the shoe. This property cannot be used again until after a long rest. After using the shoe's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback