Magloeg's Mystical Magic Trinkets Emporium

796 year old Elf construction, large sized

Location: Oronwher Town

Owned by: Magloeg the First

The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfrira Miralda Housekeeper 158 Female Elf She is an adult elf with grey eyes, very short strawberry hair, and olive skin.
Amraeth the First Housekeeper 224 Male Elf He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin.
Amraeth the Second 10 Male Elf He is an elf child with amber eyes, short black hair, and dark brown skin.
Eilian the First Housekeeper 507 Female Elf She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin.
Eledhiel the Second Shopkeep's Assistant 220 Female Elf She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin.
Magloeg the First Shopkeep 464 Male Elf He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin.
Magloeg the Second Shopkeep's Assistant 119 Male Elf He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin.
Miralda Watercarrier 300 Female Elfling She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin.
Rindde Miralda 5 Female Elf She is an elf child with hazel eyes, short curly brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 102% of their base value.

Available Price Item Rarity Description
1 101 - 500 gp Cloak of protection uncommon Requires attunement.

You gain a +1 bonus to AC and saving throws while you wear this cloak.
1 Negotiable Cursed amber otterese tongue fish uncommon A small fish carved of amber. A command word "two" is scratched on the design. If you speak the word, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Heavy reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "news". The stick is long enough to write "news" 6 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk.
1 Negotiable Lavish quill of Rust Monster disguise uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Lucky pebble of melody uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the pebble. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Minotaur figurehead of pristine darkness uncommon A ship's figurehead in the shape of a Minotaur. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Minotaur figurehead attached, if you concentrate your mind, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The figurehead is in pristine condition.
1 Negotiable Needy cup of quiet uncommon This simple wooden cup appears completely unremarkable. When drunk from, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Over-sized fireworks of darkvision uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The firework is twice as large as an average firework.
1 Negotiable Robust medal of calming uncommon This medal was awarded for bravery defending None. When polished, you feel at peace. This property cannot be used again until after a long rest. The medal cannot be destroyed by non-magical means.
1 Negotiable Subtle purse of gender uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The pouch is hidden from detect magic.
1 Negotiable The poisonous dice of instant party uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Warm glove of fortune uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The glove is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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