Magloeg's Mystical Magic Trinkets Emporium
796 year old Elf construction, large sized
Location: Oronwher Town
Owned by: Magloeg the First
The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfrira Miralda | Housekeeper | 158 | Female | Elf | She is an adult elf with grey eyes, very short strawberry hair, and olive skin. |
Amraeth the First | Housekeeper | 224 | Male | Elf | He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin. |
Amraeth the Second | 10 | Male | Elf | He is an elf child with amber eyes, short black hair, and dark brown skin. | |
Eilian the First | Housekeeper | 507 | Female | Elf | She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin. |
Eledhiel the Second | Shopkeep's Assistant | 220 | Female | Elf | She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin. |
Magloeg the First | Shopkeep | 464 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
Magloeg the Second | Shopkeep's Assistant | 119 | Male | Elf | He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin. |
Miralda | Watercarrier | 300 | Female | Elfling | She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin. |
Rindde Miralda | 5 | Female | Elf | She is an elf child with hazel eyes, short curly brown hair, and medium brown skin. |
Family Tree
- Magloeg the First (♂/464) + Eilian the First (♀/507/Magloeg's wife)
- Amraeth the First (♂/224/Magloeg's son) + Eledhiel the Second (♀/220/Magloeg's daughter in-law)
- Magloeg the Second (♂/119/Magloeg's grandson) + Alfrira Miralda (♀/158/Magloeg's granddaughter in-law)
- Amraeth the Second (♂/10/Magloeg's great-grand-child)
- Rindde Miralda (♀/5/Magloeg's great-grand-child)
- Miralda nee Gaukgirdle-Farkin (♀/300/Magloeg's granddaughter in-law's mother)
Items for sale
At this location, items are priced between 82% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying pebble of warming | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The pebble loudly shouts "The secret is fact!" when you use it's property. | ||
1 | Negotiable | Candle of disappearing truesight | uncommon | This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the candle goes missing the next time it is stowed away. | ||
1 | Negotiable | Cold glove of darkness | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The glove is cold to the touch. | ||
1 | Negotiable | Cup of calming | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you feel at peace. This property cannot be used again until after a long rest. | ||
1 | Negotiable | Dull fireworks of glowing | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This firework seems boring somehow. | ||
1 | Negotiable | Heavy gender lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The lute feels unusually heavy, four times the weight of an average lute. | 2 lbs. | |
1 | Negotiable | Lavish wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | Needy amber reminiscing fish | uncommon | A small fish carved of amber. A command word "science" is scratched on the design. If you speak the word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | Negotiable | Poisonous shoe of critters | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, up to a dozen nearby small woodland creatures are attracted to the shoe. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the shoe's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | Negotiable | Robust silver quiet penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The coin cannot be destroyed by non-magical means. | ||
1 | Negotiable | Sands of pristine instant party | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The timer is in pristine condition. | ||
1 | 22 gp | 25 gp | Scroll of Burning Hands | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |
1 | Negotiable | Small melody chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "variety". The stick is long enough to write "variety" 6 times. When you use the stick to write the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the chalk. This property cannot be used again until after a long rest. The chalk is half the size of a typical chalk. | ||
1 | Negotiable | The concealable wizard's hat of dwarvish tongue | uncommon | This wizard's hat has it's command word "family" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. When the hat is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Unreliable wrist bands of blink | uncommon | This magical bracer is embossed with the command word, "fishing". When spoken by the wearer, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the bracer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
1 | Negotiable | Warm crown of the chilling king | uncommon | A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The crown is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.