Magloeg's Mystical Magic Trinkets Emporium
796 year old Elf construction, large sized
Location: Oronwher Town
Owned by: Magloeg the First
The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alfrira Miralda | Housekeeper | 158 | Female | Elf | She is an adult elf with grey eyes, very short strawberry hair, and olive skin. |
| Amraeth the First | Housekeeper | 224 | Male | Elf | He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin. |
| Amraeth the Second | 10 | Male | Elf | He is an elf child with amber eyes, short black hair, and dark brown skin. | |
| Eilian the First | Housekeeper | 507 | Female | Elf | She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin. |
| Eledhiel the Second | Shopkeep's Assistant | 220 | Female | Elf | She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin. |
| Magloeg the First | Shopkeep | 464 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
| Magloeg the Second | Shopkeep's Assistant | 119 | Male | Elf | He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin. |
| Miralda | Watercarrier | 300 | Female | Elfling | She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin. |
| Rindde Miralda | 5 | Female | Elf | She is an elf child with hazel eyes, short curly brown hair, and medium brown skin. |
Family Tree
- Magloeg the First (♂/464) + Eilian the First (♀/507/Magloeg's wife)
- Amraeth the First (♂/224/Magloeg's son) + Eledhiel the Second (♀/220/Magloeg's daughter in-law)
- Magloeg the Second (♂/119/Magloeg's grandson) + Alfrira Miralda (♀/158/Magloeg's granddaughter in-law)
- Amraeth the Second (♂/10/Magloeg's great-grand-child)
- Rindde Miralda (♀/5/Magloeg's great-grand-child)
- Miralda nee Gaukgirdle-Farkin (♀/300/Magloeg's granddaughter in-law's mother)
Items for sale
At this location, items are priced between 82% and 102% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Concealable belt of orcish tongue | uncommon | This leather belt is embossed with runes. When removed you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. When the belt is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Cup of instant party | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. | |
| 1 | Negotiable | Disappearing purse of haste | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pouch goes missing the next time it is stowed away. | |
| 1 | Negotiable | Dull amber warming fish | uncommon | A small fish carved of amber. A command word "marriage" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This fish seems boring somehow. | |
| 1 | Negotiable | Humming quill of gender | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The feather makes a very slight humming sound at all times. | |
| 1 | Negotiable | Light silver glowing penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The coin feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Negotiable | Over-sized calming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you feel at peace. This property cannot be used again until after a long rest. The lute is twice as large as an average lute. | 2 lbs. |
| 1 | 101 - 500 gp | Quiver of Ehlonna | uncommon | Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. | |
| 1 | Negotiable | Sands of cursed soothing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Subtle wand of life saving | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The wand is hidden from detect magic. | |
| 1 | Negotiable | The giving wizard's hat of darkvision | uncommon | This wizard's hat has it's command word "freedom" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | The lavish dice of awareness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | The unreliable duck of mana | uncommon | A duck made of cloth and leather. When squeezed, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
| 1 | Negotiable | Truthful shoe of knock | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After using the shoe's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Warm melody chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "story". The stick is long enough to write "story" 11 times. When you use the stick to write the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the chalk. This property cannot be used again until after a long rest. The chalk is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.