Belegor's Magic Trinkets Emporium
800 year old Elf construction, large sized
Location: Oronwher Town
Owned by: Belegor the First
A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Belegoler | Shopkeep's Apprentice | 63 | Male | Elf | He is an adolescent elf with grey eyes, very short strawberry hair, and light pink skin. |
Belegor the First | Shopkeep | 508 | Male | Elf | He is an adult elf with brown eyes, short curly black hair, a clean shaven face, and medium brown skin. |
Denetrm | Shopkeep's Apprentice | 98 | Male | Elf | He is an adolescent elf with grey eyes, auburn hair in braids, and olive skin. |
Elbedir Digglefoot the First | Housekeeper | 444 | Female | Elf | She is an adult elf with blue eyes, short light-brown hair, and grey skin. |
Felagnor | Shopkeep's Apprentice | 20 | Male | Elf | He is an adolescent elf with blue eyes, short light-brown hair, and light pink skin. |
Findel the Second | Shopkeep's Apprentice | 35 | Male | Elf | He is an adolescent elf with brown eyes, short brown hair in a side parting, and black skin. |
Findoth | Housekeeper | 154 | Female | Elf | She is an adult elf with one amber eye (her left is covered by an eye-patch), scruffy auburn hair, and black skin. |
Magloth | Housekeeper | 501 | Male | Elf | He is an adult elf with brown eyes, short auburn hair in a side parting, and medium brown skin. |
Poscred Galadhon | Housekeeper | 365 | Male | Elf | He is an adult elf with copper eyes, short dark-brown hair in a side parting, and medium brown skin. |
Thilon Galadhon the First | Housekeeper | 179 | Male | Elf | He is an adult elf with hazel eyes, short curly dyed light-brown hair, a clean shaven face, and medium brown skin. |
Family Tree
- Belegor the First (♂/508) + Magloth (♂/501/Belegor's husband)
- Poscred Galadhon (♂/365/Belegor's adopted-son) + Elbedir Digglefoot the First (♀/444/Belegor's daughter in-law)
- Thilon Galadhon the First (♂/179/Belegor's grandson) + Findoth (♀/154/Belegor's granddaughter in-law)
Items for sale
At this location, items are priced between 100% and 103% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Cursed shoe of gender | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
1 | Negotiable | Disappearing glove of melody | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the glove. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the glove goes missing the next time it is stowed away. |
1 | Negotiable | Dull cup of Darkmantle disguise | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This cup seems boring somehow. |
1 | Negotiable | Humming wrist bands of navigation | uncommon | This magical bracer is embossed with the command word, "problem". When spoken by the wearer, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The bracer makes a very slight humming sound at all times. |
1 | Negotiable | Lucky crown of the blink king | uncommon | A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | Over-sized belt of life saving | uncommon | This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The belt is twice as large as an average belt. |
1 | Negotiable | Poisonous fireworks of darkvision | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
1 | 501 - 5,000 gp | Ring of evasion | rare |
Requires attunement. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
1 | Negotiable | The cold duck of critters | uncommon | A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The duck is cold to the touch. |
1 | Negotiable | The giving dice of soothing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again. |
1 | Negotiable | The subtle wizard's hat of haste | uncommon | This wizard's hat has it's command word "growth" stitched on a label on the inside. When worn by a wizard, if you speak the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The hat is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.