Belegor's Magic Trinkets Emporium

800 year old Elf construction, large sized

Location: Oronwher Town

Owned by: Belegor the First

A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Belegoler Shopkeep's Apprentice 63 Male Elf He is an adolescent elf with grey eyes, very short strawberry hair, and light pink skin.
Belegor the First Shopkeep 508 Male Elf He is an adult elf with brown eyes, short curly black hair, a clean shaven face, and medium brown skin.
Denetrm Shopkeep's Apprentice 98 Male Elf He is an adolescent elf with grey eyes, auburn hair in braids, and olive skin.
Elbedir Digglefoot the First Housekeeper 444 Female Elf She is an adult elf with blue eyes, short light-brown hair, and grey skin.
Felagnor Shopkeep's Apprentice 20 Male Elf He is an adolescent elf with blue eyes, short light-brown hair, and light pink skin.
Findel the Second Shopkeep's Apprentice 35 Male Elf He is an adolescent elf with brown eyes, short brown hair in a side parting, and black skin.
Findoth Housekeeper 154 Female Elf She is an adult elf with one amber eye (her left is covered by an eye-patch), scruffy auburn hair, and black skin.
Magloth Housekeeper 501 Male Elf He is an adult elf with brown eyes, short auburn hair in a side parting, and medium brown skin.
Poscred Galadhon Housekeeper 365 Male Elf He is an adult elf with copper eyes, short dark-brown hair in a side parting, and medium brown skin.
Thilon Galadhon the First Housekeeper 179 Male Elf He is an adult elf with hazel eyes, short curly dyed light-brown hair, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 103% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Belt of chilling uncommon This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest.
1 2 gp 2 gp Dart +1 uncommon A Simple Ranged weapon. 1d4 + 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown, Magic

You have a +1 bonus to your attack and damage when wielding this Dart.
The craftmanship of this weapon identifies it as a masterwork.
¼ lb.
1 Negotiable Fleek's truthful book of truesight tickets uncommon A small leather bound booklet contains 11 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Giving purse of critters uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty up to a dozen nearby small woodland creatures are attracted to the pouch. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After 100 days, the pouch's property stops working. If the pouch finds a new owner that has not owned it before, the property will work again.
1 Negotiable Heavy wrist bands of reminiscing uncommon This magical bracer is embossed with the command word, "meaning". When spoken by the wearer, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The bracer feels unusually heavy, four times the weight of an average bracer.
1 Negotiable Humming glove of haste uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times.
1 Negotiable Hydra figurehead of small calming uncommon A ship's figurehead in the shape of a Hydra. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hydra figurehead attached, if you concentrate your mind, you feel at peace. This property cannot be used again until after a long rest. The figurehead is half the size of a typical figurehead.
1 Negotiable Needy silver fortune penny uncommon This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Pristine book of darkness kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The book is in pristine condition.
1 Negotiable The concealable dice of gender uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the dice is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Unreliable cup of life saving uncommon This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the cup's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm pebble of melody uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the pebble. This property cannot be used again until after a long rest. The pebble is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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