Oloder's Apothecary
799 year old Elf construction, medium sized
Location: Oronwher Town
Owned by: Oloder the First
A log cabin. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Elaguon the Second | Housekeeper | 326 | Male | Elf | He is an adult elf with brilliant blue eyes, scruffy dyed blond hair, a clean shaven face, and pale white skin. |
Elberel | Arch-Druid's Apprentice | 69 | Female | Elf | She is an adolescent elf with grey eyes, long flowing dyed black hair, and olive skin. |
Elwien | Arch-Druid's Apprentice | 43 | Female | Elf | She is an adolescent elf with grey eyes, short auburn hair, and olive skin. |
Felaguos the First | Housekeeper | 176 | Male | Elf | He is an adult elf with hazel eyes, balding brown hair, stubble, and medium brown skin. |
Glorfindion | Housekeeper | 302 | Male | Elf | He is an adult elf with blue eyes, very short blond hair, a clean shaven face, and silvery skin. |
Idrian | 10 | Female | Elf | She is an elf child with hazel eyes, short brown hair, and medium brown skin. | |
Inelas the Second | Druid | 209 | Female | Elf | She is an adult elf with grey eyes, auburn hair in a ponytail, and grey skin. |
Oloder the First | Arch-Druid | 329 | Male | Elf | He is an adult elf with blue eyes, short blond hair, and pale white skin. |
Tinuvri the First | Housekeeper | 379 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and light pink skin. |
Family Tree
- Oloder the First (♂/329) + Tinuvri the First (♀/379/Oloder's wife)
- Felaguos the First (♂/176/Oloder's son) + Inelas the Second (♀/209/Oloder's daughter in-law)
- Idrian (♀/10/Oloder's daughter)
- Elaguon the Second (♂/326/Oloder's brother)
- Glorfindion (♂/302/Oloder's brother)
Items for sale
At this location, items are priced between 95% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 510 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 91 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 350 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 500 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |