Urweas' Apothecary
795 year old Elf construction, medium sized
Location: Oronwher Town
Owned by: Urweas the First
A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Curufinher the First | Druid | 371 | Male | Elf | He is an adult elf with blue eyes, short blond and grey streaked hair, a clean shaven face, and light brown skin. |
Edainuvinel the Second | Arch-Druid's Apprentice | 35 | Female | Elf | She is an adolescent elf with brilliant blue eyes, light-brown hair in braids, and light pink skin. |
Eilinari | Arch-Druid's Apprentice | 36 | Female | Elf | She is an adolescent elf with amber eyes, long styled strawberry hair, and golden skin. |
Emeldiel the Second | Housekeeper | 123 | Female | Elf | She is an adult elf with amber eyes, long curly dark-brown hair, and light brown skin. |
Findelnar the Second | Housekeeper | 288 | Male | Elf | He is an adult elf with grey eyes, a dark-brown quiff, and light brown skin. |
Maglor | 6 | Male | Elf | He is an elf child with grey eyes, scruffy auburn hair, and light brown skin. | |
Nimroien the Second | Housekeeper | 250 | Female | Elf | She is an adult elf with grey eyes, light-brown hair in a pigtails, and light brown skin. |
Urweas the First | Arch-Druid | 393 | Female | Elf | She is an adult elf with amber eyes, long tied back dyed dark-brown hair, and light brown skin. |
Vardaeth | Housekeeper | 392 | Female | Elf | She is an adult elf with hazel eyes, dark-brown hair in a bun, and medium brown skin. |
Family Tree
- Urweas the First (♀/393) + Curufinher the First (♂/371/Urweas' husband)
- Findelnar the Second (♂/288/Urweas' son) + Nimroien the Second (♀/250/Urweas' daughter in-law)
- Maglor (♂/6/Urweas' grandson)
- Emeldiel the Second (♀/123/Urweas' daughter)
- Vardaeth (♀/392/Urweas' step-mother)
Items for sale
At this location, items are priced between 93% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 910 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
3 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 96 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |