Shepherd's Magic Trinkets Emporium
361 year old Human construction, small sized
Location: Port Dudheath Town
Owned by: Claricia Shepherd
A 5th Century brick house with an green door. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cecelia Shepherd | 9 | Female | Human | She is a human child with hazel eyes, long curly dark-brown hair, and dark brown skin. | |
Claricia Shepherd | Shopkeep | 40 | Female | Human | She is an adult human with grey eyes, dark-brown and grey streaked hair in braids, and light brown skin. |
Gamel Fritz the 2nd | Shopkeep's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin. |
Ida Hardy | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with brown eyes, long dyed bright orange hair with a fringe cut, and medium brown skin. |
Margareta Shepherd | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with green eyes, long flowing blond hair, and light brown skin. |
Norman Shepherd | 1 | Male | Human | He is an infant human with brown eyes, wisps of black hair, and dark brown skin. | |
Sargent Godwin Shepherd | Watchman | 41 | Male | Human | He is an adult human with amber eyes, a bald head, a moustache, and olive skin. |
Walkelinus Shepherd the 2nd | Housekeeper | 20 | Male | Human | He is an adult human with one blue eye (his left is covered by an eye-patch), very short blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Claricia Shepherd nee Richardson (♀/40) + Sargent Godwin Shepherd (♂/41/Claricia's husband)
- Walkelinus Shepherd the 2nd (♂/20/Claricia's son)
- Cecelia Shepherd (♀/9/Claricia's daughter)
- Norman Shepherd (♂/1/Claricia's son)
Items for sale
At this location, items are priced between 82% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Dull belt of blink | uncommon | This leather belt is embossed with runes. When removed it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. This belt seems boring somehow. | |
1 | Negotiable | Robust glove of warming | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The glove cannot be destroyed by non-magical means. | |
1 | 230 gp | 250 gp | Scroll of Mirror Image | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Subtle pebble of reminiscing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The pebble is hidden from detect magic. | |
1 | Negotiable | The disappearing wizard's hat of awareness | uncommon | This wizard's hat has it's command word "data" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the hat goes missing the next time it is stowed away. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.