Shepherd's Magic Trinkets Emporium

361 year old Human construction, small sized

Location: Port Dudheath Town

Owned by: Claricia Shepherd

A 5th Century brick house with an green door. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Shepherd 9 Female Human She is a human child with hazel eyes, long curly dark-brown hair, and dark brown skin.
Claricia Shepherd Shopkeep 40 Female Human She is an adult human with grey eyes, dark-brown and grey streaked hair in braids, and light brown skin.
Gamel Fritz the 2nd Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin.
Ida Hardy Shopkeep's Apprentice 13 Female Human She is an adolescent human with brown eyes, long dyed bright orange hair with a fringe cut, and medium brown skin.
Margareta Shepherd Shopkeep's Apprentice 14 Female Human She is an adolescent human with green eyes, long flowing blond hair, and light brown skin.
Norman Shepherd 1 Male Human He is an infant human with brown eyes, wisps of black hair, and dark brown skin.
Sargent Godwin Shepherd Watchman 41 Male Human He is an adult human with amber eyes, a bald head, a moustache, and olive skin.
Walkelinus Shepherd the 2nd Housekeeper 20 Male Human He is an adult human with one blue eye (his left is covered by an eye-patch), very short blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 114% of their base value.

Available Price Item Rarity Description
1 101 - 500 gp Bracers of archery uncommon Requires attunement.

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
1 Negotiable Concealable shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the shoe is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Giving amber critters fish uncommon A small fish carved of amber. A command word "goal" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again.
1 Negotiable Heavy cup of fortune uncommon This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The cup feels unusually heavy, four times the weight of an average cup.
1 Negotiable Lavish crown of the navigation king uncommon A smooth silver band, when placed upon the head the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Subtle book of life saving otterese poetry uncommon A book containing poetry written in otterese. If you read one of the poems aloud, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The book is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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