Shepherd's Magic Trinkets Emporium
361 year old Human construction, small sized
Location: Port Dudheath Town
Owned by: Claricia Shepherd
A 5th Century brick house with an green door. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cecelia Shepherd | 9 | Female | Human | She is a human child with hazel eyes, long curly dark-brown hair, and dark brown skin. | |
| Claricia Shepherd | Shopkeep | 40 | Female | Human | She is an adult human with grey eyes, dark-brown and grey streaked hair in braids, and light brown skin. |
| Gamel Fritz the 2nd | Shopkeep's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin. |
| Ida Hardy | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with brown eyes, long dyed bright orange hair with a fringe cut, and medium brown skin. |
| Margareta Shepherd | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with green eyes, long flowing blond hair, and light brown skin. |
| Norman Shepherd | 1 | Male | Human | He is an infant human with brown eyes, wisps of black hair, and dark brown skin. | |
| Sargent Godwin Shepherd | Watchman | 41 | Male | Human | He is an adult human with amber eyes, a bald head, a moustache, and olive skin. |
| Walkelinus Shepherd the 2nd | Housekeeper | 20 | Male | Human | He is an adult human with one blue eye (his left is covered by an eye-patch), very short blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Claricia Shepherd nee Richardson (♀/40) + Sargent Godwin Shepherd (♂/41/Claricia's husband)
- Walkelinus Shepherd the 2nd (♂/20/Claricia's son)
- Cecelia Shepherd (♀/9/Claricia's daughter)
- Norman Shepherd (♂/1/Claricia's son)
Items for sale
At this location, items are priced between 82% and 114% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Heavy fireworks of life saving | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework. | ||
| 1 | 99 gp | 102 gp | Mithral Chain Shirt | uncommon |
Medium armour. Base AC: 13 + Dex modifier (max 2).
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
20 lbs. |
| 1 | Negotiable | The cursed duck of critters | uncommon | A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.