King's Apothecary

213 year old Human construction, medium sized

Location: Port Dudheath Town

Owned by: Matild King

A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Belle King Druid 33 Female Human She is an adult human with grey eyes, long curly strawberry hair, and light pink skin.
Claricia King Housekeeper 20 Female Human She is an adult human with grey eyes, long curly strawberry hair, and light pink skin.
Emmanuel King Housekeeper 33 Male Human He is an adult human with amber eyes, short curly auburn hair, a full beard, and light pink skin.
Horatio Tote Arch-Druid's Apprentice 18 Male Human He is an adolescent human with grey eyes, scruffy dark-brown hair, and light brown skin.
Ioco King the 2nd 1 Male Human He is an infant human with amber eyes, wisps of auburn hair, and light pink skin.
Lucretia King 6 Female Human She is a human child with amber eyes, strawberry hair in braids, and light pink skin.
Matild King Arch-Druid 60 Female Human She is an elderly human with amber eyes, long flowing silver hair, and medium brown skin.
Susan King 7 Female Human She is a human child with grey eyes, strawberry hair in a plait, and light pink skin.
Turbertus Chapman Arch-Druid's Apprentice 18 Male Human He is an adolescent human with grey eyes, short curly dark-brown hair, and light brown skin.
Veronica Woodruff Arch-Druid's Apprentice 15 Female Human She is an adolescent human with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 120% of their base value.

Available Price Value Item Rarity Description
1 530 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 320 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 320 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 59 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 520 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
3 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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