Luther's Magic Trinkets Emporium

467 year old Human construction, small sized

Location: Port Dudheath Town

Owned by: Luther Woodruff

A small brick house, painted white. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Annie Bray 1 Female Human She is an infant human with grey eyes, wisps of strawberry hair, and olive skin.
Anton Bray the 2nd 7 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Kathleen Bray Housekeeper 30 Female Human She is an adult human with grey eyes, long curly dyed auburn hair, and olive skin.
Luther Woodruff Shopkeep 64 Male Human He is an elderly human with grey eyes, scruffy silver hair, a clean shaven face, and light brown skin.
Matild Woodruff Housekeeper 19 Female Human She is an adult human with grey eyes, long auburn hair tied back in a knot, and olive skin.
Rachel Bray 4 Female Human She is a human child with grey eyes, red hair in a bun, and olive skin.
Timothy Bray Shopkeep's Assistant 35 Male Human He is an adult human with amber eyes, short curly red hair, a goatee, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 102% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of small infernal tongue uncommon This magical candle can be lit for a total of 5 minutes before it burns down. When lit and left burning for at least 1 minute, you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. The candle is half the size of a typical candle.
1 Negotiable Cursed purse of life saving uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 501 - 5,000 gp Dimensional shackles rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
1 Negotiable Lavish crown of the awareness king uncommon A smooth silver band, when placed upon the head you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Over-sized book of melody goblin poetry uncommon A book containing poetry written in goblin. If you read one of the poems aloud, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the book. This property cannot be used again until after a long rest. The book is twice as large as an average book.
1 Negotiable Truthful instant party chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "meat". The stick is long enough to write "meat" 10 times. When you use the stick to write the command word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After using the chalk's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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