Eugene's Blacksmiths
5 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Eugene Stanton
Several tents, pitched in a circle. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Albert Dickinson the 2nd | Master Smith's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, long curly black hair, and dark brown skin. |
Eugene Stanton | Master Smith | 34 | Male | Human | He is an adult human with blue eyes, short brown and grey streaked hair in a side parting, a clean shaven face, and light brown skin. |
Guillelmus Stanton the 2nd | 2 | Male | Human | He is an infant human with green eyes, scruffy light-brown hair, and olive skin. | |
Myra Stanton | Housekeeper | 37 | Female | Human | She is an adult human with amber eyes, long styled strawberry hair, and light pink skin. |
Nelson Barton the 2nd | Master Smith's Apprentice | 16 | Male | Human | He is an adolescent human with green eyes, long curly dyed blond hair, and light pink skin. |
Silas Smallbody | Master Smith's Apprentice | 12 | Male | Human | He is an adolescent human with blue eyes, long light-brown hair with a fringe cut, and light pink skin. |
Family Tree
- Eugene Stanton (♂/34) + Myra Stanton nee Lord-Tote (♀/37/Eugene's wife)
- Guillelmus Stanton the 2nd (♂/2/Eugene's son)
Items for sale
At this location, items are priced between 106% and 108% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 27 gp | 25 gp | Anvil | 100 lbs. | |
1 | 1 sp 1 cp | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
2 | 2 gp 1 sp | 2 gp | Grappling hook | 4 lbs. | |
24 | 3 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
5 sp 4 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 27 gp | 25 gp | Jeweler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 2 lbs. |
1 | 11 gp | 10 gp | Lance |
A Martial Melee weapon. 1d12
piercing damage.
Range: 5.
Properties:
Reach, Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. |
6 lbs. |
2 | 2 gp 1 sp | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 5 gp 4 sp | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
1 | 11 gp | 10 gp | Potter's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 3 lbs. |
1 | 54 gp | 50 gp | Tinker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 10 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.