Myers' Apothecary
182 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Sibyl Myers
A rough hewn stone building. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Avelina Burnett | 2 | Female | Human | She is an infant human with amber eyes, wisps of dark-brown hair, and medium brown skin. | |
Avicia Burnett | Druid | 27 | Female | Human | She is an adult human with hazel eyes, brown hair in a plait, and medium brown skin. |
Jesse Burnett | Druid | 30 | Male | Human | He is an adult human with black eyes, long curly black hair, stubble, and black skin. |
Lettice Bray | Housekeeper | 34 | Female | Human | She is an adult human with brown eyes, brown hair in a bun, and medium brown skin. |
Redvers Myers | 7 | Male | Human | He is a human child with grey eyes, short curly auburn hair, and light pink skin. | |
Selena Burnett | 3 | Female | Human | She is a human child with hazel eyes, shoulder-length brown hair, and medium brown skin. | |
Sibyl Myers | Arch-Druid | 37 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), dyed strawberry hair in a ponytail, and light pink skin. |
Theophilus Myers | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, very short light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Sibyl Myers nee Burnett (♀/37) + Theophilus Myers (♂/38/Sibyl's husband)
- Redvers Myers (♂/7/Sibyl's son)
- Lettice Bray (♀/34/Sibyl's cousin)
- Jesse Burnett (♂/30/Sibyl's brother) + Avicia Burnett nee Hardy (♀/27/Sibyl's sister in-law)
- Selena Burnett (♀/3/Sibyl's niece)
- Avelina Burnett (♀/2/Sibyl's niece)
Items for sale
At this location, items are priced between 80% and 92% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 79 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 260 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 420 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 160 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 84 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |