Myers' Apothecary
182 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Sibyl Myers
A rough hewn stone building. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Avelina Burnett | 2 | Female | Human | She is an infant human with amber eyes, wisps of dark-brown hair, and medium brown skin. | |
Avicia Burnett | Druid | 27 | Female | Human | She is an adult human with hazel eyes, brown hair in a plait, and medium brown skin. |
Jesse Burnett | Druid | 30 | Male | Human | He is an adult human with black eyes, long curly black hair, stubble, and black skin. |
Lettice Bray | Housekeeper | 34 | Female | Human | She is an adult human with brown eyes, brown hair in a bun, and medium brown skin. |
Redvers Myers | 7 | Male | Human | He is a human child with grey eyes, short curly auburn hair, and light pink skin. | |
Selena Burnett | 3 | Female | Human | She is a human child with hazel eyes, shoulder-length brown hair, and medium brown skin. | |
Sibyl Myers | Arch-Druid | 37 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), dyed strawberry hair in a ponytail, and light pink skin. |
Theophilus Myers | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, very short light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Sibyl Myers nee Burnett (♀/37) + Theophilus Myers (♂/38/Sibyl's husband)
- Redvers Myers (♂/7/Sibyl's son)
- Lettice Bray (♀/34/Sibyl's cousin)
- Jesse Burnett (♂/30/Sibyl's brother) + Avicia Burnett nee Hardy (♀/27/Sibyl's sister in-law)
- Selena Burnett (♀/3/Sibyl's niece)
- Avelina Burnett (♀/2/Sibyl's niece)
Items for sale
At this location, items are priced between 80% and 92% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,700 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 230 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 2,500 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
6 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |