Bodadur's Apothecary

801 year old Dwarf construction, small sized

Location: Dacitegully

Owned by: Bodadur Sharpchest

These natural caverns and tunnels serve as a small family home. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Bodadur Sharpchest Arch-Druid 143 Female Half-Dwarf She is an elderly half-dwarf with grey eyes, long dyed brown hair with a fringe cut, and light brown skin.
Chulukol Sharpchest Druid 33 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with grey fur on their feet.
Dwalni Sharpchest 9 Male Dwarf He is a dwarf child with amber eyes, a strawberry quiff, and light pink skin.
Freruin Sharpchest Housekeeper 91 Male Dwarf He is an adult dwarf with grey eyes, a bald head, a big bushy beard, and light brown skin.
Gimlalin Sharpchest Druid 82 Female Dwarf She is an adult dwarf with amber eyes, long styled strawberry hair, a full beard, and light pink skin.
Gimrin Coalforger Arch-Druid's Apprentice 38 Female Dwarf She is an adolescent dwarf with amber eyes, long tied back strawberry hair, a big bushy beard, and light pink skin.
Goldie Sharpchest Druid 36 Female Half-Dwarf She is an adult half-dwarf with grey eyes, long tied back brown hair, and light brown skin.
Iblrin Sharpchest 1 Male Dwarf He is an infant dwarf with grey eyes, wisps of dark-brown hair, and light brown skin.
Náiwin Sharpchest 5 Female Dwarf She is a dwarf child with grey eyes, short strawberry hair in a side parting, and light pink skin.
Thrhal Sharpchest Housekeeper 163 Male Dwarf He is an adult dwarf with blue eyes, very short dyed strawberry hair, a long beard, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 113% of their base value.

Available Price Value Item Rarity Description
1 480 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 57 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 180 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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