Philips' Apothecary

65 year old Human construction, small sized

Location: Barnswell

Owned by: Robertus Philips

The door on this half-timbered cottage has been painted cyan. An old dog with a black coat is wandering around. It's nametag says "Rover." A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Claud Galloway Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, black hair in braids, and medium brown skin.
Constable Godvynus Armstrong Watchman 57 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and olive skin.
Godfrey Armstrong Housekeeper 38 Male Human He is an adult human with hazel eyes, scruffy dark-brown hair, a clean shaven face, and medium brown skin.
Lecia Armstrong 57 Female Human She is an elderly human with hazel eyes, long tied back dark-brown and grey streaked hair, and medium brown skin.
Lily Armstrong Housekeeper 35 Female Human She is an adult human with amber eyes, long brown hair with a fringe cut, and medium brown skin.
Louie Philips Housekeeper 48 Female Human She is an adult human with brown eyes, dyed green hair in a ponytail, and medium brown skin.
Phillis Galloway Arch-Druid's Apprentice 16 Female Human She is an adolescent human with green eyes, long curly blond hair, and light pink skin.
Reuben Armstrong Housekeeper 31 Male Human He is an adult human with hazel eyes, long flowing dark-brown hair, a clean shaven face, and medium brown skin.
Robertus Philips Arch-Druid 49 Male Human He is an adult human with grey eyes, a dark-brown quiff, a big bushy beard, and light brown skin.
Sibilla Galloway Arch-Druid's Apprentice 12 Female Human She is an adolescent human with blue eyes, blond hair in a plait, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 108% and 114% of their base value.

Available Price Value Item Rarity Description
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
3 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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