Celeny's Magic Trinkets Emporium

498 year old Elf construction, small sized

Location: Larallian Town

Owned by: Celeny Edrael Ashaareher

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amarinde Brighvyn Housekeeper 67 Female Elf She is an adolescent elf with amber eyes, long flowing strawberry hair, and grey skin.
Amroel Aendegen Shopkeep's Apprentice 75 Male Elf He is an adolescent elf with grey eyes, short curly dyed white hair, and light brown skin.
Carador Galidis Ashaareher Housekeeper 196 Male Elf He is an adult elf with blue eyes, short brown hair in a side parting, a clean shaven face, and light brown skin.
Celeny Edrael Ashaareher Shopkeep 493 Male Elf He is an adult elf with grey eyes, a dark-brown quiff, and light brown skin.
Edainth Morwan Brighvyn Housekeeper 315 Female Elf She is an adult elf with amber eyes, long styled dark-brown hair, and light brown skin.
Indueth Eilinedal Iliathlair Maidservant 370 Female Elf She is an adult elf with grey eyes, auburn hair in a bun, and light brown skin.
Ingwionor Revvele Housekeeper 49 Male Elf He is an adolescent elf with grey eyes, long curly dyed blue hair, and grey skin.
Nimlothas Amaren Brighvyn Housekeeper 501 Female Elf She is an adult elf with blue eyes, dyed bright orange hair in a bun, and olive skin.
Oron Tanaglenen Shopkeep's Apprentice 76 Male Elf He is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin.
Salgil Tyrne Shopkeep's Apprentice 74 Male Elf He is an adolescent elf with brown eyes, short black hair, and dark brown skin.
Thrandlas Tanaglenen Housekeeper 299 Male Elf He is an adult elf with brilliant blue eyes, short blond and grey streaked hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 118% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Annoying medal of life saving uncommon This medal was awarded for bravery defending None. When polished, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The medal loudly shouts "The secret is news!" when you use it's property.
1 Negotiable Fleek's disappearing book of haste tickets uncommon A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the tickets goes missing the next time it is stowed away.
1 Negotiable Giving book of knock dwarvish poetry uncommon A book containing poetry written in dwarvish. If you read one of the poems aloud, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After 100 days, the book's property stops working. If the book finds a new owner that has not owned it before, the property will work again.
1 Negotiable Light fireworks of chilling uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky pebble of reminiscing uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 27 gp 25 gp Scroll of Jump common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Solos's poisonous symbol of blink uncommon A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the symbol's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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