Celeny's Magic Trinkets Emporium

498 year old Elf construction, small sized

Location: Larallian Town

Owned by: Celeny Edrael Ashaareher

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amarinde Brighvyn Housekeeper 67 Female Elf She is an adolescent elf with amber eyes, long flowing strawberry hair, and grey skin.
Amroel Aendegen Shopkeep's Apprentice 75 Male Elf He is an adolescent elf with grey eyes, short curly dyed white hair, and light brown skin.
Carador Galidis Ashaareher Housekeeper 196 Male Elf He is an adult elf with blue eyes, short brown hair in a side parting, a clean shaven face, and light brown skin.
Celeny Edrael Ashaareher Shopkeep 493 Male Elf He is an adult elf with grey eyes, a dark-brown quiff, and light brown skin.
Edainth Morwan Brighvyn Housekeeper 315 Female Elf She is an adult elf with amber eyes, long styled dark-brown hair, and light brown skin.
Indueth Eilinedal Iliathlair Maidservant 370 Female Elf She is an adult elf with grey eyes, auburn hair in a bun, and light brown skin.
Ingwionor Revvele Housekeeper 49 Male Elf He is an adolescent elf with grey eyes, long curly dyed blue hair, and grey skin.
Nimlothas Amaren Brighvyn Housekeeper 501 Female Elf She is an adult elf with blue eyes, dyed bright orange hair in a bun, and olive skin.
Oron Tanaglenen Shopkeep's Apprentice 76 Male Elf He is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin.
Salgil Tyrne Shopkeep's Apprentice 74 Male Elf He is an adolescent elf with brown eyes, short black hair, and dark brown skin.
Thrandlas Tanaglenen Housekeeper 299 Male Elf He is an adult elf with brilliant blue eyes, short blond and grey streaked hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 118% of their base value.

Available Price Item Rarity Description
1 101 - 500 gp Deck of illusions uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. In dmg 161
1 Negotiable Gaia's truthful symbol of glowing uncommon A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the symbol's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Heavy purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch.
1 Negotiable Needy crown of the life saving king uncommon A smooth silver band, when placed upon the head the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous amber soothing fish uncommon A small fish carved of amber. A command word "player" is scratched on the design. If you speak the word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine wand of critters uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful up to a dozen nearby small woodland creatures are attracted to the wand. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The wand is in pristine condition.
1 Negotiable The over-sized duck of awareness uncommon A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The duck is twice as large as an average duck.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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