Alenoggin's Local Apothecary

798 year old Otterfolk construction, medium sized

Location: Banwich

Owned by: Eddricus Alenoggin

Located close to the water line, this Den has an access point from the water, and one from dry land. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Constancia Cleavefoot Maidservant 16 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Eddricus Alenoggin Arch-Druid 16 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with white streaks.
Frulumeep Cleavefoot Arch-Druid's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with black eyes and light brown fur with dark brown streaks.
Gradur Cleavefoot 5 Male Otterfolk He is an otterfolk child with black eyes and medium brown fur with grey streaks.
Jeakin Shaeum Housekeeper 22 Male Otterfolk He is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their face.
Kieli Cleavefoot 5 Female Otterfolk She is an otterfolk child with grey eyes and dark brown fur with white fur on their face.
Lleena Shaeum Housekeeper 18 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Lleyeru Cleavefoot Housekeeper 28 Female Otterfolk She is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their face and chest.
Rallrurt Elasarhar Arch-Druid's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.
Shreyekin Alenoggin Housekeeper 35 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with white fur on their face.
Theyena Shaeum Arch-Druid's Apprentice 10 Female Otterfolk She is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 114% and 118% of their base value.

Available Price Value Item Rarity Description
3 550 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 3,500 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 2,300 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
4 59 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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