Alenoggin's Local Apothecary

798 year old Otterfolk construction, medium sized

Location: Banwich

Owned by: Eddricus Alenoggin

Located close to the water line, this Den has an access point from the water, and one from dry land. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Constancia Cleavefoot Maidservant 16 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Eddricus Alenoggin Arch-Druid 16 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with white streaks.
Frulumeep Cleavefoot Arch-Druid's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with black eyes and light brown fur with dark brown streaks.
Gradur Cleavefoot 5 Male Otterfolk He is an otterfolk child with black eyes and medium brown fur with grey streaks.
Jeakin Shaeum Housekeeper 22 Male Otterfolk He is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their face.
Kieli Cleavefoot 5 Female Otterfolk She is an otterfolk child with grey eyes and dark brown fur with white fur on their face.
Lleena Shaeum Housekeeper 18 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Lleyeru Cleavefoot Housekeeper 28 Female Otterfolk She is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their face and chest.
Rallrurt Elasarhar Arch-Druid's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.
Shreyekin Alenoggin Housekeeper 35 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with white fur on their face.
Theyena Shaeum Arch-Druid's Apprentice 10 Female Otterfolk She is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 114% and 118% of their base value.

Available Price Value Item Rarity Description
1 2,200 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 110 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 210 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
6 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 510 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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