Goldsmith's Best Apothecary

251 year old Human construction, medium sized

Location: Winderby

Owned by: Eli Goldsmith

The wooden beams on this 6th Century home are painted brown. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Agnes Vincent Arch-Druid's Apprentice 18 Female Human She is an adolescent human with amber eyes, long styled auburn hair, and medium brown skin.
Alfredus Vincent the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with amber eyes, dark-brown hair in braids, and medium brown skin.
Bessy Hopkins Druid 29 Female Human She is an adult human with green eyes, very short light-brown hair, and light brown skin.
Cecilia Hopkins 6 Female Human She is a human child with amber eyes, shoulder-length red hair, and pale white skin.
Eli Goldsmith Arch-Druid 22 Male Human He is an adult human with grey eyes, a bald head, stubble, and light pink skin.
Gocelinus Goldsmith 0 Male Human He is an infant human with blue eyes, wisps of blond hair, and light pink skin.
Ioetta Hopkins 7 Female Human She is a human child with amber eyes, short red hair, and pale white skin.
Janie Goldsmith Arch-Druid's Apprentice 18 Female Human She is an adolescent human with green eyes, blond hair in a ponytail, and olive skin.
Jerry Goldsmith the 2nd 3 Male Human He is a human child with amber eyes, short blond hair in a side parting, and light pink skin.
Mabel Goldsmith Druid 26 Female Human She is an adult human with grey eyes, long tied back blond hair, and light pink skin.
Martin Hopkins the 2nd 9 Male Human He is a human child with grey eyes, scruffy dark-brown hair, and light brown skin.
Will Hopkins Housekeeper 28 Male Human He is an adult human with amber eyes, short strawberry and grey streaked hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 85% of their base value.

Available Price Value Item Rarity Description
1 1,600 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
2 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 2,500 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 430 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 84 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
2 150 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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