Dawson's Apothecary
799 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Israel Dawson
A brick house, painted purple. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Betsey Dawson | Housekeeper | 49 | Female | Human | She is an adult human with grey eyes, long flowing light-brown hair, and olive skin. |
Ebenezer Howe | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with green eyes, very short blond hair, and light brown skin. |
Florrie Dawson | Maidservant | 20 | Female | Human | She is an adult human with grey eyes, dyed strawberry hair in a plait, and light pink skin. |
Frederic Dawson | Housekeeper | 20 | Male | Human | He is an adult human with brown eyes, short black hair, a long beard, and dark brown skin. |
Gwendoline House | 58 | Female | Human | She is an elderly human with brown eyes, long tied back dyed brown hair, and medium brown skin. | |
Henrietta Bernard | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, black hair in a bun, and black skin. |
Israel Dawson | Arch-Druid | 45 | Male | Human | He is an adult human with grey eyes, a shaved head, a clean shaven face, and light pink skin. |
Israel Dawson the 2nd | 1 | Male | Human | He is an infant human with amber eyes, wisps of auburn hair, and light pink skin. | |
Lawrence Erwin the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin. |
Valentine Dawson | 10 | Male | Human | He is a human child with brown eyes, short dark-brown hair, and medium brown skin. |
Family Tree
- Israel Dawson (♂/45) + Betsey Dawson nee Hill (♀/49/Israel's wife)
- Frederic Dawson (♂/20/Israel's son) + Florrie Dawson nee Howe (♀/20/Israel's daughter in-law)
- Israel Dawson the 2nd (♂/1/Israel's grandson)
- Valentine Dawson (♂/10/Israel's son)
- Gwendoline House nee Fullo-House (♀/58/Israel's aunt)
Items for sale
At this location, items are priced between 103% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 500 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 520 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 190 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |