Stratton's Magic Trinkets Emporium
192 year old Human construction, small sized
Location: Kidsdale Town
Owned by: Laura Stratton
The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ann Erwin-Beardsley | Shopkeep's Assistant | 35 | Female | Human | She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin. |
| Emanuel Barnett | Housekeeper | 33 | Male | Human | He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin. |
| Francis Erwin-Beardsley | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin. |
| Hamon Robins | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin. |
| Idonea Beardsley | Housekeeper | 49 | Female | Human | She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin. |
| Joshua Stratton | 67 | Male | Human | He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin. | |
| Laura Stratton | Shopkeep | 57 | Female | Human | She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin. |
| Lelia Moulton | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin. |
| Mamie Barnett | Housekeeper | 28 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin. |
Family Tree
- Laura Stratton nee Beardsley (♀/57) + Joshua Stratton (♂/67/Laura's husband)
- Mamie Barnett nee Stratton (♀/28/Laura's daughter) + Emanuel Barnett (♂/33/Laura's son in-law)
- Idonea Beardsley (♀/49/Laura's sister)
- Ann Erwin-Beardsley nee Erwin (♀/35/Laura's sister in-law) + Francis Erwin-Beardsley nee Beardsley (♂/31/Laura's half-brother)
Items for sale
At this location, items are priced between 109% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Candle of concealable awareness | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Dull belt of calming | uncommon | This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. This belt seems boring somehow. | |
| 1 | Negotiable | Lavish quill of instant party | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Merrow figurehead of truthful quiet | uncommon | A ship's figurehead in the shape of a Merrow. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Merrow figurehead attached, if you concentrate your mind, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Needy medal of Worg disguise | uncommon | This medal was awarded for bravery defending Kestiobar. When polished, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Sands of small warming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The timer is half the size of a typical timer. | |
| 1 | 280 gp | 250 gp | Scroll of Acid Arrow | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.