Stratton's Magic Trinkets Emporium

192 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Laura Stratton

The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ann Erwin-Beardsley Shopkeep's Assistant 35 Female Human She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin.
Emanuel Barnett Housekeeper 33 Male Human He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin.
Francis Erwin-Beardsley Housekeeper 31 Male Human He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin.
Hamon Robins Shopkeep's Apprentice 16 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin.
Idonea Beardsley Housekeeper 49 Female Human She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin.
Joshua Stratton 67 Male Human He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin.
Laura Stratton Shopkeep 57 Female Human She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin.
Lelia Moulton Shopkeep's Apprentice 17 Female Human She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin.
Mamie Barnett Housekeeper 28 Female Human She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 109% and 111% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying shoe of blink uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The shoe loudly shouts "The secret is player!" when you use it's property.
1 Negotiable Giving silver quiet penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After 100 days, the coin's property stops working. If the coin finds a new owner that has not owned it before, the property will work again.
1 501 - 5,000 gp Ioun stone (protection) rare Requires attunement.

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head.
1 Negotiable Over-sized awareness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The lute is twice as large as an average lute. 2 lbs.
1 Negotiable Poisonous wand of chilling uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine amber fortune fish uncommon A small fish carved of amber. A command word "definition" is scratched on the design. If you speak the word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The fish is in pristine condition.
1 Negotiable The concealable duck of truesight uncommon A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. When the duck is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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