Stratton's Magic Trinkets Emporium
192 year old Human construction, small sized
Location: Kidsdale Town
Owned by: Laura Stratton
The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ann Erwin-Beardsley | Shopkeep's Assistant | 35 | Female | Human | She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin. |
Emanuel Barnett | Housekeeper | 33 | Male | Human | He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin. |
Francis Erwin-Beardsley | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin. |
Hamon Robins | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin. |
Idonea Beardsley | Housekeeper | 49 | Female | Human | She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin. |
Joshua Stratton | 67 | Male | Human | He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin. | |
Laura Stratton | Shopkeep | 57 | Female | Human | She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin. |
Lelia Moulton | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin. |
Mamie Barnett | Housekeeper | 28 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin. |
Family Tree
- Laura Stratton nee Beardsley (♀/57) + Joshua Stratton (♂/67/Laura's husband)
- Mamie Barnett nee Stratton (♀/28/Laura's daughter) + Emanuel Barnett (♂/33/Laura's son in-law)
- Idonea Beardsley (♀/49/Laura's sister)
- Ann Erwin-Beardsley nee Erwin (♀/35/Laura's sister in-law) + Francis Erwin-Beardsley nee Beardsley (♂/31/Laura's half-brother)
Items for sale
At this location, items are priced between 109% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Caspio's small symbol of reminiscing | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol. | |
1 | Negotiable | Dull silver warming penny | uncommon | This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This coin seems boring somehow. | |
1 | Negotiable | Lucky belt of life saving | uncommon | This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | Over-sized fireworks of calming | uncommon | A bundle of 7 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. The firework is twice as large as an average firework. | |
1 | 280 gp | 250 gp | Scroll of Spiritual Weapon | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.