Stratton's Magic Trinkets Emporium

192 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Laura Stratton

The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ann Erwin-Beardsley Shopkeep's Assistant 35 Female Human She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin.
Emanuel Barnett Housekeeper 33 Male Human He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin.
Francis Erwin-Beardsley Housekeeper 31 Male Human He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin.
Hamon Robins Shopkeep's Apprentice 16 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin.
Idonea Beardsley Housekeeper 49 Female Human She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin.
Joshua Stratton 67 Male Human He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin.
Laura Stratton Shopkeep 57 Female Human She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin.
Lelia Moulton Shopkeep's Apprentice 17 Female Human She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin.
Mamie Barnett Housekeeper 28 Female Human She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 109% and 111% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Dull glove of orcish tongue uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. This glove seems boring somehow.
1 Negotiable Fleek's annoying book of haste tickets uncommon A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The tickets loudly shouts "The secret is world!" when you use it's property.
1 Negotiable Humming darkvision chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "audience". The stick is long enough to write "audience" 6 times. When you use the stick to write the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The chalk makes a very slight humming sound at all times.
1 Negotiable Over-sized book of calming draconic poetry uncommon A book containing poetry written in draconic. If you read one of the poems aloud, you feel at peace. This property cannot be used again until after a long rest. The book is twice as large as an average book.
1 Negotiable Pristine pebble of Rust Monster disguise uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The pebble is in pristine condition.
1 280 gp 250 gp Scroll of Pass without Trace uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The cursed dice of fortune uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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