Stratton's Magic Trinkets Emporium

192 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Laura Stratton

The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ann Erwin-Beardsley Shopkeep's Assistant 35 Female Human She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin.
Emanuel Barnett Housekeeper 33 Male Human He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin.
Francis Erwin-Beardsley Housekeeper 31 Male Human He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin.
Hamon Robins Shopkeep's Apprentice 16 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin.
Idonea Beardsley Housekeeper 49 Female Human She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin.
Joshua Stratton 67 Male Human He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin.
Laura Stratton Shopkeep 57 Female Human She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin.
Lelia Moulton Shopkeep's Apprentice 17 Female Human She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin.
Mamie Barnett Housekeeper 28 Female Human She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 109% and 111% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cold belt of warming uncommon This leather belt is embossed with runes. When removed the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The belt is cold to the touch.
1 Negotiable Disappearing cup of blink uncommon This simple wooden cup appears completely unremarkable. When drunk from, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the cup goes missing the next time it is stowed away.
1 Negotiable Giving amber knock fish uncommon A small fish carved of amber. A command word "story" is scratched on the design. If you speak the word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again.
1 27 gp 25 gp Scroll of Jump common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The annoying wizard's hat of chilling uncommon This wizard's hat has it's command word "history" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The hat loudly shouts "The secret is history!" when you use it's property.
1 Negotiable Warm medal of soothing uncommon This medal was awarded for bravery defending Ebrana. When polished, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The medal is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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