Enoch's Emporium

192 year old Human construction, medium sized

Location: Kidsdale Town

Owned by: Enoch Moulton

The wooden beams on this 7th Century home are painted green. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Baden Erwin 58 Male Human He is an elderly human with grey eyes, balding grey hair, a long beard, and light pink skin.
Ella Moulton 56 Female Human She is an elderly human with grey eyes, short curly grey hair, and light brown skin.
Enoch Moulton Shopkeep 53 Male Human He is an elderly human with grey eyes, short grey hair in a side parting, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 111% and 116% of their base value.

Available Price Value Item Description Weight
1 58 gp 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
4 1 gp 1 sp 1 gp Case, map or scroll This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. 1 lb.
2 28 gp 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
2 5 gp 7 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
3 5 gp 7 sp 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
3 11 gp 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
2 3 sp 4 cp 3 sp Playing Cards (Gaming set) A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords.
The cards are made of cheap card stock, and are slightly bent from being shuffled many times.
¼ lb.
3 120 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 58 gp 50 gp Poisoner's Kit A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
3 5 gp 8 sp 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
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