Enoch's Emporium
192 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Enoch Moulton
The wooden beams on this 7th Century home are painted green. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Baden Erwin | 58 | Male | Human | He is an elderly human with grey eyes, balding grey hair, a long beard, and light pink skin. | |
| Ella Moulton | 56 | Female | Human | She is an elderly human with grey eyes, short curly grey hair, and light brown skin. | |
| Enoch Moulton | Shopkeep | 53 | Male | Human | He is an elderly human with grey eyes, short grey hair in a side parting, a clean shaven face, and light brown skin. |
Family Tree
- Enoch Moulton (♂/53) + Ella Moulton (♀/56/Enoch's wife)
- Baden Erwin (♂/58/Enoch's uncle)
Items for sale
At this location, items are priced between 111% and 116% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 1 gp 1 sp | 1 gp | Bedroll | 7 lbs. | |
| 2 | 1 gp 1 sp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 1 | 6 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 29 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 2 | 2 gp 3 sp | 2 gp | Hammer, sledge | 10 lbs. | |
| 3 | 1 sp 1 cp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |