Enoch's Emporium
192 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Enoch Moulton
The wooden beams on this 7th Century home are painted green. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Baden Erwin | 58 | Male | Human | He is an elderly human with grey eyes, balding grey hair, a long beard, and light pink skin. | |
| Ella Moulton | 56 | Female | Human | She is an elderly human with grey eyes, short curly grey hair, and light brown skin. | |
| Enoch Moulton | Shopkeep | 53 | Male | Human | He is an elderly human with grey eyes, short grey hair in a side parting, a clean shaven face, and light brown skin. |
Family Tree
- Enoch Moulton (♂/53) + Ella Moulton (♀/56/Enoch's wife)
- Baden Erwin (♂/58/Enoch's uncle)
Items for sale
At this location, items are priced between 111% and 116% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 1 gp 1 sp | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 2 | 17 gp | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 5 gp 7 sp | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 4 | 110 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 4 | 3 cp | 2 cp | Soap | ||
| 3 | 1,200 gp | 1,000 gp | Spyglass | Objects viewed through a spyglass are magnified to twice their size. | 1 lb. |