Gunter-Tate's Apothecary
142 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Patience Gunter-Tate
A brick house, painted olive. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Carrie Gunter | Housekeeper | 47 | Female | Human | She is an adult human with amber eyes, scruffy auburn hair, and light pink skin. |
Fulke Gunter | Housekeeper | 40 | Male | Human | He is an adult human with green eyes, light-brown hair in a plait, a big bushy beard, and light pink skin. |
Ina Gunter | 9 | Female | Human | She is a human child with brown eyes, shoulder-length black hair, and black skin. | |
Irvin Gunter the 2nd | 7 | Male | Human | He is a human child with amber eyes, scruffy auburn hair, and light brown skin. | |
Nanny Gunter | Druid | 37 | Female | Human | She is an adult human with brown eyes, very short black hair, and black skin. |
Patience Gunter-Tate | Arch-Druid | 51 | Female | Human | She is an elderly human with amber eyes, strawberry hair in a ponytail, and light pink skin. |
Richard Gunter-Tate | Druid | 51 | Male | Human | He is an elderly human with amber eyes, short grey hair in a side parting, a long beard, and medium brown skin. |
Family Tree
- Patience Gunter-Tate nee Gunter (♀/51) + Richard Gunter-Tate nee Tate (♂/51/Patience's husband)
- Carrie Gunter (♀/47/Patience's step-sister)
- Fulke Gunter (♂/40/Patience's step-brother's son) + Nanny Gunter nee Barnett (♀/37/Patience's step-brother's daughter in-law)
- Ina Gunter (♀/9/Patience's step-brother's granddaughter)
- Irvin Gunter the 2nd (♂/7/Patience's step-brother's grandson)
Items for sale
At this location, items are priced between 96% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 520 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 500 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
1 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 180 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |