Girardus' Best Apothecary
801 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Girardus Patten
A half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dick Beardsley | Housekeeper | 41 | Male | Human | He is an adult human with grey eyes, a shaved head, a long beard, and light pink skin. |
Girardus Patten | Arch-Druid | 45 | Male | Human | He is an adult human with amber eyes, black hair in a ponytail, a full beard, and medium brown skin. |
Hetty Patten | Housekeeper | 30 | Female | Human | She is an adult human with amber eyes, dark-brown hair in a bun, and medium brown skin. |
Idonea Beardsley | Druid | 33 | Female | Human | She is an adult human with amber eyes (the left of which is glass), dyed black hair in a bun, and medium brown skin. |
Nanny Patten | Housekeeper | 45 | Female | Human | She is an adult human with amber eyes, long tied back black hair, and medium brown skin. |
Olwen Beardsley | 5 | Female | Human | She is a human child with amber eyes, shoulder-length light-brown hair, and olive skin. | |
Osbertus Patten | 11 | Male | Tiefling | He is a tiefling child with silver eyes, short dark-brown hair, and plum skin. He has curved horns. |
Family Tree
- Girardus Patten (♂/45) + Nanny Patten nee Moulton (♀/45/Girardus' wife)
- Osbertus Patten (♂/11/Girardus' son)
- Idonea Beardsley nee Patten (♀/33/Girardus' sister) + Dick Beardsley nee Nicholas-Beardsley (♂/41/Girardus' brother in-law)
- Olwen Beardsley (♀/5/Girardus' niece)
- Hetty Patten (♀/30/Girardus' sister)
Items for sale
At this location, items are priced between 86% and 92% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,700 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
2 | 79 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 460 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 91 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |