Girardus' Best Apothecary

801 year old Human construction, medium sized

Location: Kidsdale Town

Owned by: Girardus Patten

A half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Dick Beardsley Housekeeper 41 Male Human He is an adult human with grey eyes, a shaved head, a long beard, and light pink skin.
Girardus Patten Arch-Druid 45 Male Human He is an adult human with amber eyes, black hair in a ponytail, a full beard, and medium brown skin.
Hetty Patten Housekeeper 30 Female Human She is an adult human with amber eyes, dark-brown hair in a bun, and medium brown skin.
Idonea Beardsley Druid 33 Female Human She is an adult human with amber eyes (the left of which is glass), dyed black hair in a bun, and medium brown skin.
Nanny Patten Housekeeper 45 Female Human She is an adult human with amber eyes, long tied back black hair, and medium brown skin.
Olwen Beardsley 5 Female Human She is a human child with amber eyes, shoulder-length light-brown hair, and olive skin.
Osbertus Patten 11 Male Tiefling He is a tiefling child with silver eyes, short dark-brown hair, and plum skin. He has curved horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 92% of their base value.

Available Price Value Item Rarity Description
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 88 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 160 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
1 240 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 410 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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