Howe's Magic Trinkets Emporium

457 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Winifred Howe

A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edmond Howe 53 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin.
Eustacius Howe the 2nd Housekeeper 20 Male Human He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin.
Jenny Erwin Shopkeep's Assistant 35 Female Human She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin.
Roxie Howe Housekeeper 31 Female Human She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin.
Sean Howe Shopkeep's Assistant 29 Male Human He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin.
Winifred Howe Shopkeep 51 Female Human She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin.
Zeyere Erwin Housekeeper 40 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 114% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Giving medal of reminiscing uncommon This medal was awarded for bravery defending Jatrad. When polished, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After 100 days, the medal's property stops working. If the medal finds a new owner that has not owned it before, the property will work again.
1 Negotiable Robust cup of Darkmantle disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The cup cannot be destroyed by non-magical means.
1 27 gp 25 gp Scroll of Shield common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Small purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pouch is half the size of a typical pouch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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