Howe's Magic Trinkets Emporium

457 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Winifred Howe

A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edmond Howe 53 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin.
Eustacius Howe the 2nd Housekeeper 20 Male Human He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin.
Jenny Erwin Shopkeep's Assistant 35 Female Human She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin.
Roxie Howe Housekeeper 31 Female Human She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin.
Sean Howe Shopkeep's Assistant 29 Male Human He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin.
Winifred Howe Shopkeep 51 Female Human She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin.
Zeyere Erwin Housekeeper 40 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 114% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Dull crown of the reminiscing king uncommon A smooth silver band, when placed upon the head you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This crown seems boring somehow.
1 Negotiable Giving blink chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "fact". The stick is long enough to write "fact" 7 times. When you use the stick to write the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After 100 days, the chalk's property stops working. If the chalk finds a new owner that has not owned it before, the property will work again.
1 Negotiable Humming cup of warming uncommon This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The cup makes a very slight humming sound at all times.
1 Negotiable Lucky medal of quiet uncommon This medal was awarded for bravery defending None. When polished, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 15 gp 15 gp Scroll of Chill Touch common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Unreliable mana lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the lute's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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