Howe's Magic Trinkets Emporium

457 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Winifred Howe

A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edmond Howe 53 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin.
Eustacius Howe the 2nd Housekeeper 20 Male Human He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin.
Jenny Erwin Shopkeep's Assistant 35 Female Human She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin.
Roxie Howe Housekeeper 31 Female Human She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin.
Sean Howe Shopkeep's Assistant 29 Male Human He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin.
Winifred Howe Shopkeep 51 Female Human She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin.
Zeyere Erwin Housekeeper 40 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 114% of their base value.

Available Price Item Rarity Description
1 Negotiable Amber gender fish uncommon A small fish carved of amber. A command word "fact" is scratched on the design. If you speak the word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest.
1 Negotiable Candle of poisonous blink uncommon This magical candle can be lit for a total of 15 minutes before it burns down. When lit and left burning for at least 1 minute, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the candle's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Fleek's lavish book of mana tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 101 - 500 gp Helm of telepathy uncommon Requires attunement.

While wearing this helm, you can use an action to cast the spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply -- using a bonus action to do so -- while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
1 Negotiable Kalis's light symbol of Death Dog disguise uncommon A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then a magical illusion disguises you as a Death Dog for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The symbol feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Small glove of warming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The glove is half the size of a typical glove.
1 Negotiable Warm belt of fortune uncommon This leather belt is embossed with runes. When removed the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The belt is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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