Howe's Magic Trinkets Emporium
457 year old Human construction, small sized
Location: Kidsdale Town
Owned by: Winifred Howe
A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Edmond Howe | 53 | Male | Human | He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin. | |
| Eustacius Howe the 2nd | Housekeeper | 20 | Male | Human | He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin. |
| Jenny Erwin | Shopkeep's Assistant | 35 | Female | Human | She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin. |
| Roxie Howe | Housekeeper | 31 | Female | Human | She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin. |
| Sean Howe | Shopkeep's Assistant | 29 | Male | Human | He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin. |
| Winifred Howe | Shopkeep | 51 | Female | Human | She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin. |
| Zeyere Erwin | Housekeeper | 40 | Female | Otterfolk | She is an adult otterfolk with black eyes and grey fur with brown spots. |
Family Tree
- Winifred Howe nee Erwin (♀/51) + Edmond Howe (♂/53/Winifred's husband)
- Sean Howe (♂/29/Winifred's son) + Roxie Howe nee House-Briant (♀/31/Winifred's daughter in-law)
- Eustacius Howe the 2nd (♂/20/Winifred's son)
- Jenny Erwin (♀/35/Winifred's sister) + Zeyere Erwin nee Deyetupup (♀/40/Winifred's sister in-law)
Items for sale
At this location, items are priced between 95% and 114% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | 101 - 500 gp | Eyes of the eagle | uncommon |
Requires attunement. These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. |
| 1 | Negotiable | Giving amber awareness fish | uncommon | A small fish carved of amber. A command word "bird" is scratched on the design. If you speak the word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again. |
| 1 | Negotiable | Humming fireworks of quiet | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times. |
| 1 | Negotiable | Lavish silver critters penny | uncommon | This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, up to a dozen nearby small woodland creatures are attracted to the coin. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | Negotiable | Poisonous wand of truesight | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | Sands of cold haste | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The timer is cold to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.