Emmeline's Apothecary

731 year old Human construction, medium sized

Location: Whisley

Owned by: Emmeline Lightbody

A rough hewn stone building. A symbol in the shape of a skull hangs over the doorway. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Constancia Farebairn Arch-Druid's Apprentice 12 Female Human She is an adolescent human with grey eyes, auburn hair in a ponytail, and olive skin.
Emmeline Lightbody Arch-Druid 47 Female Human She is an adult human with hazel eyes, long styled light-brown hair, and medium brown skin.
Marshall Lightbody the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with brown eyes, a dark-brown quiff, and medium brown skin.
Rupert Lightbody Housekeeper 46 Male Human He is an adult human with hazel eyes, long curly dyed brown hair, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 112% of their base value.

Available Price Value Item Rarity Description
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
4 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 500 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 320 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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