Robertson's Apothecary

196 year old Human construction, medium sized

Location: City of Abingend

Owned by: Eleanor Robertson

A rough hewn stone building. A friendly black cat greets strangers as they approach. It's nametag says "Lucky." A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Eleanor Robertson Arch-Druid 40 Female Human She is an adult human with brown eyes, black hair in a bun, and dark brown skin.
Enid Howell Arch-Druid's Apprentice 15 Female Human She is an adolescent human with grey eyes, long styled light-brown hair, and olive skin.
Enoch Gilmore-Jenks the 2nd Housekeeper 37 Male Human He is an adult human with brown eyes, a shaved head, a big bushy beard, and medium brown skin.
Hellen Huffman Housekeeper 18 Female Human She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin.
Hiram Huffman Housekeeper 19 Male Human He is an adult human with brown eyes, brown hair in a bun, a long beard, and dark brown skin.
Ian Crawford Arch-Druid's Apprentice 13 Male Human He is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Linda Thacker Arch-Druid's Apprentice 16 Female Human She is an adolescent human with hazel eyes, dark-brown hair in a bun, and dark brown skin.
Loretta Robertson 2 Female Human She is an infant human with grey eyes, a bald head, and olive skin.
Matthias Robertson Housekeeper 43 Male Human He is an adult human with amber eyes, short curly dyed red hair, a handlebar moustache, and olive skin.
Patrick Robertson the 2nd 9 Male Human He is a human child with brown eyes, scruffy auburn hair, and medium brown skin.
Ydenia Robertson 5 Female Human She is a human child with brown eyes, auburn hair in a plait, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 120% of their base value.

Available Price Value Item Rarity Description
1 2,000 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 220 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 47 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 170 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
3 320 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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