Belegas' Magic Trinkets Emporium

775 year old Elf construction, small sized

Location: Yavahel

Owned by: Belegas the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amariis the Second Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with hazel eyes, light-brown hair in braids, and medium brown skin.
Belegas the First Shopkeep 431 Male Elf He is an adult elf with brown eyes, short black hair, a clean shaven face, and black skin.
Edhelil the First Housekeeper 471 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and light brown skin.
Elebal the Second Housekeeper 294 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and black skin.
Galaguny the First Housekeeper 298 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), dark-brown hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Galindlin Shopkeep's Apprentice 32 Male Elf He is an adolescent elf with blue eyes, short dyed brown hair, and light pink skin.
Nimlona the Second Shopkeep's Assistant 243 Female Elf She is an adult elf with orange eyes, long curly dark-brown hair, and dark brown skin.
Saer the Second Housekeeper 181 Male Elf He is an adult elf with brown eyes, scruffy black and grey streaked hair, a clean shaven face, and black skin.
Turgoorn Stratton Housekeeper 208 Male Elf He is an adult elf with grey eyes, short curly dyed auburn hair, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 104% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Candle of dull fortune uncommon This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This candle seems boring somehow.
1 101 - 500 gp Deck of illusions uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. In dmg 161
1 Negotiable Needy medal of critters uncommon This medal was awarded for bravery defending Tesmela. When polished, up to a dozen nearby small woodland creatures are attracted to the medal. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Over-sized wand of gender uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The wand is twice as large as an average wand.
1 Negotiable The pristine duck of knock uncommon A duck made of cloth and leather. When squeezed, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The duck is in pristine condition.
1 Negotiable Truthful book of darkness draconic poetry uncommon A book containing poetry written in draconic. If you read one of the poems aloud, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the book's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable awareness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the lute's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. 2 lbs.
1 Negotiable Warm silver truesight penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The coin is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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