Arednel's Elucidated Apothecary

797 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Arednel the First

Built into a living tree, this tree house is accessed by a rope ladder. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Amarir the Second Arch-Druid's Apprentice 93 Female Elf She is an adolescent elf with grey eyes, strawberry hair in a plait, and light pink skin.
Angreg the First Housekeeper 269 Male Elf He is an adult elf with grey eyes, short curly red hair, a clean shaven face, and light pink skin.
Arednel the First Arch-Druid 383 Female Elf She is an adult elf with grey eyes, red hair in a pigtails, and light pink skin.
Daerny Leadfist Housekeeper 373 Male Elf He is an adult elf with brown eyes, scruffy dark-brown hair, a clean shaven face, and medium brown skin.
Edainhel the Second Druid 115 Female Elf She is an adult elf with brown eyes, black hair in braids, and purple skin.
Galang the First Housekeeper 131 Male Elf He is an adult elf with one grey eye (his right is closed and scarred), short curly auburn hair, and golden skin.
Indurda Arch-Druid's Apprentice 56 Female Elf She is an adolescent elf with grey eyes, auburn hair in a plait, and grey skin.
Mablulmo Arch-Druid's Apprentice 37 Male Elf He is an adolescent elf with brown eyes, long flowing black hair, and dark brown skin.
Nerdas the Second Housekeeper 391 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), balding strawberry hair, a clean shaven face, and light brown skin.
Yavannais the First Housekeeper 282 Female Elf She is an adult elf with silver eyes, long tied back strawberry hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 94% of their base value.

Available Price Value Item Rarity Description
1 1,600 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 220 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
2 260 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 80 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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