Anthi's Elucidated Apothecary

381 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Anthi the First

A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Amareth the First Housekeeper 132 Female Elf She is an adult elf with grey eyes, short strawberry hair in a side parting, and golden skin.
Anthi the First Arch-Druid 194 Male Elf He is an adult elf with one grey eye (his left is covered by an eye-patch), auburn hair in braids, a clean shaven face, and olive skin.
Aredhwendel the First Druid 241 Female Elf She is an adult elf with grey eyes, long curly light-brown hair, and light brown skin.
Celebnde the First Housekeeper 212 Female Elf She is an adult elf with one brown eye (her right is closed and scarred), dyed brown hair in a ponytail, and medium brown skin.
Edainnel Arch-Druid's Apprentice 22 Female Elf She is an adolescent elf with grey eyes, red hair in a pigtails, and pale white skin.
Elwindida the First 551 Female Elf She is an elderly elf with blue eyes, short grey hair, and light brown skin.
Findas Arch-Druid's Apprentice 79 Female Elf She is an adolescent elf with grey eyes, auburn hair in a ponytail, and light pink skin.
Findeal Arch-Druid's Apprentice 70 Male Elf He is an adolescent elf with brown eyes, long flowing black hair, and dark brown skin.
Idrinde the Second 0 Female Elf She is an infant elf with grey eyes, wisps of auburn hair, and olive skin.
Ingolodhmin the Second Housekeeper 251 Male Elf He is an adult elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin.
Ingonir the Second Housekeeper 150 Male Elf He is an adult elf with brown eyes, a horseshoe of dark-brown hair, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 97% of their base value.

Available Price Value Item Rarity Description
2 450 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 1,800 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 93 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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