Virgil's Fresh Grocers and Sundries

794 year old Human construction, large sized

Location: City of Meltford

Owned by: Virgil Marks

The door on this half-timbered cottage has been painted white. The dwelling also serves as a Grocers and Sundries.

Occupants

Name Role Age Gender Race Description
Godwin Marks 2 Male Human He is an infant human with hazel eyes, wisps of dark-brown hair, and medium brown skin.
Linda Marks Watercarrier 31 Female Human She is an adult human with blue eyes, long curly dyed auburn hair, and light brown skin.
Maghtild Marks Housekeeper 26 Female Human She is an adult human with grey eyes, long tied back strawberry and grey streaked hair, and light pink skin.
Marguerite Marks Grocer's Assistant 27 Female Human She is an adult human with one grey eye (her left is covered by an eye-patch), short dyed auburn hair, and light pink skin.
Susie Marks 8 Female Tiefling She is a tiefling child with red eyes, shoulder-length brown hair, and brick-red skin. She has curved horns.
Virgil Marks Grocer 33 Male Human He is an adult human with amber eyes, scruffy strawberry and grey streaked hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 109% of their base value.

Available Price Value Item Description Weight
8 4 cp 3 cp Apples A punnet of fresh apples. ½ lb.
6 5 sp 2 cp 5 sp Blanket 3 lbs.
16 3 sp 3 cp 3 sp Blueberry Jam Packed with flavor. Keeps & travels well. 1 lb.
4 1 gp 9 sp 2 gp Bottle, glass 2 lbs.
4 5 cp 5 cp Bucket 2 lbs.
11 3 cp 3 cp Cherries A punnet of fresh cherries. ½ lb.
12 2 sp 9 cp 3 sp Dried Apple Slices Packed with flavor. Keeps & travels well. 1 lb.
3 3 cp 2 cp Dried beans These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. 1 lb.
4 5 gp 1 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 5 sp 4 cp 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
3 5 gp 1 sp 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
13 3 cp 2 cp Onions A punnet of fresh Onions. 1 lb.
4 9 sp 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
25 4 sp 6 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
6 1 cp 1 cp Sack ½ lb.
4 1,100 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
13 2 cp 2 cp Squash A small sign says 'Harvest Fresh' 2 lbs.
6 1 sp 5 cp 1 sp 4 cp Wheat This grain will need to be milled before you can cook with it 14 lbs.
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