Hunter's Enchanted Magic Trinkets Emporium
167 year old Human construction, large sized
Location: City of Meltford
Owned by: Gamel Hunter
A large brick house, painted olive. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Christian Brock | Shopkeep's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, black hair worn in a rounded bowl cut, and medium brown skin. |
Everard Cochran | 4 | Male | Human | He is a human child with amber eyes, strawberry hair in braids, and light pink skin. | |
Fulke Hunter the 2nd | Housekeeper | 25 | Male | Human | He is an adult human with brown eyes, short dyed black hair, a goatee, and dark brown skin. |
Gamel Hunter | Shopkeep | 52 | Male | Human | He is an elderly human with hazel eyes, short grey hair in a side parting, a clean shaven face, and medium brown skin. |
Juliana Sloan | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin. |
Owen Lindley the 2nd | Shopkeep's Apprentice | 16 | Male | Tiefling | He is an adolescent tiefling with white eyes, short curly light-blue hair, and red skin. He has curved horns. |
Reuben Cochran | Shopkeep's Assistant | 30 | Male | Human | He is an adult human with amber eyes, short curly dyed strawberry hair, stubble, and light pink skin. |
Rosamond Cochran | 8 | Female | Human | She is a human child with blue eyes, blond hair in a bun, and light pink skin. | |
Rosamond Hunter | 52 | Female | Human | She is an elderly human with brown eyes, thin scruffy silver hair, and medium brown skin. | |
Shreyetu Cochran | Housekeeper | 31 | Female | Human | She is an adult human with hazel eyes, brown hair in a bun, and medium brown skin. |
Family Tree
- Gamel Hunter (♂/52) + Rosamond Hunter nee Lindley (♀/52/Gamel's wife)
- Shreyetu Cochran nee Hunter (♀/31/Gamel's daughter) + Reuben Cochran (♂/30/Gamel's son in-law)
- Rosamond Cochran (♀/8/Gamel's granddaughter)
- Everard Cochran (♂/4/Gamel's grandson)
- Fulke Hunter the 2nd (♂/25/Gamel's son)
Items for sale
At this location, items are priced between 85% and 101% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Candle of lavish calming | uncommon | This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, you feel at peace. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
1 | Negotiable | Dull shoe of awareness | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This shoe seems boring somehow. |
1 | Negotiable | Giving cup of glowing | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again. |
1 | Negotiable | Griffon figurehead of heavy Griffon disguise | uncommon | A ship's figurehead in the shape of a Griffon. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Griffon figurehead attached, if you concentrate your mind, a magical illusion disguises you as a Griffon for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead. |
1 | 101 - 500 gp | Helm of comprehending languages | uncommon | While wearing this helm, you can use an action to cast the spell from it at will. |
1 | Negotiable | Humming quill of mana | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The feather makes a very slight humming sound at all times. |
1 | Negotiable | Sands of light instant party | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The timer feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
1 | Negotiable | Subtle pebble of navigation | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The pebble is hidden from detect magic. |
1 | Negotiable | The lucky wizard's hat of gender | uncommon | This wizard's hat has it's command word "thought" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | The truthful dice of quiet | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the dice's property you cannot tell a deliberate lie for 1 hour. |
1 | Negotiable | Unreliable wand of soothing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.