Griffiths' Discount Apothecary

85 year old Human construction, large sized

Location: City of Meltford

Owned by: Bert Griffiths

The window frames on this half-timbered cottage has been painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Adeline Bingham Arch-Druid's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back blond hair, and light pink skin.
Bert Griffiths 53 Male Human He is an elderly human with blue eyes, a bald head, a goatee, and light pink skin.
Bert Griffiths Arch-Druid 43 Male Human He is an adult human with grey eyes, dark-brown hair in a ponytail, a long beard, and light brown skin.
Constance Griffiths Housekeeper 40 Female Human She is an adult human with amber eyes, long tied back black and grey streaked hair, and medium brown skin.
Jess Cornell the 2nd Arch-Druid's Apprentice 17 Male Human He is an adolescent human with hazel eyes, short light-brown hair in a side parting, and medium brown skin.
Kate Griffiths 51 Female Human She is an elderly human with one grey eye (her left is closed and scarred), long tied back white hair, and light brown skin.
Lagot Fynch Arch-Druid's Apprentice 18 Male Human He is an adolescent human with amber eyes, short strawberry hair in a side parting, and pale white skin.
Lonnie Griffiths Housekeeper 47 Male Human He is an adult human with grey eyes (behind a pair of spectacles), strawberry hair in a plait, stubble, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 106% of their base value.

Available Price Value Item Rarity Description
1 2,900 gp 3,200 gp Oil of sharpness very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
1 480 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 93 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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