Marks' Emporium
48 year old Human construction, large sized
Location: City of Meltford
Owned by: Nelly Marks
A large half-timbered house. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Doris Henderson | Shopkeep's Assistant | 45 | Female | Human | She is an adult human with grey eyes, long flowing auburn hair, and olive skin. |
Drusilla Davidson | Shopkeep's Assistant | 26 | Female | Human | She is an adult human with brown eyes, long auburn hair tied back in a knot, and medium brown skin. |
Edward Henderson | Housekeeper | 45 | Male | Human | He is an adult human with amber eyes, short curly dyed auburn hair, a clean shaven face, and medium brown skin. |
Isaac Davidson | Shopkeep's Assistant | 23 | Male | Human | He is an adult human with brown eyes, a dark-brown quiff, a goatee, and medium brown skin. |
Jesse Marks | 9 | Male | Human | He is a human child with green eyes, light-brown hair in braids, and olive skin. | |
Jonah Davidson the 2nd | 3 | Male | Human | He is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin. | |
Nelly Marks | Shopkeep | 46 | Female | Human | She is an adult human with blue eyes, very short light-brown hair, and olive skin. |
Rowland Marks | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Nelly Marks nee Henderson (♀/46) + Rowland Marks (♂/48/Nelly's husband)
- Jesse Marks (♂/9/Nelly's son)
- Edward Henderson (♂/45/Nelly's brother) + Doris Henderson nee Doty-Robertson (♀/45/Nelly's sister in-law)
- Drusilla Davidson nee Henderson (♀/26/Nelly's niece) + Isaac Davidson (♂/23/Nelly's niece's husband)
- Jonah Davidson the 2nd (♂/3/Nelly's cousin 2x removed)
Items for sale
At this location, items are priced between 110% and 117% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 55 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
6 | 58 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
4 | 1 gp 1 sp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
2 | 3 cp | 2 cp | Flask or tankard | 1 lb. | |
3 | 2 gp 2 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
6 | 5 gp 7 sp | 5 gp | Mirror, steel | ½ lb. | |
3 | 2 sp 2 cp | 2 sp | Paper (one sheet) |