Marks' Emporium
48 year old Human construction, large sized
Location: City of Meltford
Owned by: Nelly Marks
A large half-timbered house. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Doris Henderson | Shopkeep's Assistant | 45 | Female | Human | She is an adult human with grey eyes, long flowing auburn hair, and olive skin. |
| Drusilla Davidson | Shopkeep's Assistant | 26 | Female | Human | She is an adult human with brown eyes, long auburn hair tied back in a knot, and medium brown skin. |
| Edward Henderson | Housekeeper | 45 | Male | Human | He is an adult human with amber eyes, short curly dyed auburn hair, a clean shaven face, and medium brown skin. |
| Isaac Davidson | Shopkeep's Assistant | 23 | Male | Human | He is an adult human with brown eyes, a dark-brown quiff, a goatee, and medium brown skin. |
| Jesse Marks | 9 | Male | Human | He is a human child with green eyes, light-brown hair in braids, and olive skin. | |
| Jonah Davidson the 2nd | 3 | Male | Human | He is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin. | |
| Nelly Marks | Shopkeep | 46 | Female | Human | She is an adult human with blue eyes, very short light-brown hair, and olive skin. |
| Rowland Marks | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Nelly Marks nee Henderson (♀/46) + Rowland Marks (♂/48/Nelly's husband)
- Jesse Marks (♂/9/Nelly's son)
- Edward Henderson (♂/45/Nelly's brother) + Doris Henderson nee Doty-Robertson (♀/45/Nelly's sister in-law)
- Drusilla Davidson nee Henderson (♀/26/Nelly's niece) + Isaac Davidson (♂/23/Nelly's niece's husband)
- Jonah Davidson the 2nd (♂/3/Nelly's cousin 2x removed)
Items for sale
At this location, items are priced between 110% and 117% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 56 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 6 | 1 gp 1 sp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 4 | 5 sp 7 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 6 | 2 gp 3 sp | 2 gp | Pick, miner's | 10 lbs. | |
| 2 | 1 gp 1 sp | 1 gp | Robes | 4 lbs. | |
| 6 | 5 gp 6 sp | 5 gp | Staff | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |