Marks' Emporium

48 year old Human construction, large sized

Location: City of Meltford

Owned by: Nelly Marks

A large half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Doris Henderson Shopkeep's Assistant 45 Female Human She is an adult human with grey eyes, long flowing auburn hair, and olive skin.
Drusilla Davidson Shopkeep's Assistant 26 Female Human She is an adult human with brown eyes, long auburn hair tied back in a knot, and medium brown skin.
Edward Henderson Housekeeper 45 Male Human He is an adult human with amber eyes, short curly dyed auburn hair, a clean shaven face, and medium brown skin.
Isaac Davidson Shopkeep's Assistant 23 Male Human He is an adult human with brown eyes, a dark-brown quiff, a goatee, and medium brown skin.
Jesse Marks 9 Male Human He is a human child with green eyes, light-brown hair in braids, and olive skin.
Jonah Davidson the 2nd 3 Male Human He is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin.
Nelly Marks Shopkeep 46 Female Human She is an adult human with blue eyes, very short light-brown hair, and olive skin.
Rowland Marks Housekeeper 48 Male Human He is an adult human with brown eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 110% and 117% of their base value.

Available Price Value Item Description Weight
6 6 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
2 3 cp 2 cp Flask or tankard 1 lb.
3 2 gp 3 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
3 120 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
4 1 gp 1 sp 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
3 2 cp 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
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