Marks' Emporium

48 year old Human construction, large sized

Location: City of Meltford

Owned by: Nelly Marks

A large half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Doris Henderson Shopkeep's Assistant 45 Female Human She is an adult human with grey eyes, long flowing auburn hair, and olive skin.
Drusilla Davidson Shopkeep's Assistant 26 Female Human She is an adult human with brown eyes, long auburn hair tied back in a knot, and medium brown skin.
Edward Henderson Housekeeper 45 Male Human He is an adult human with amber eyes, short curly dyed auburn hair, a clean shaven face, and medium brown skin.
Isaac Davidson Shopkeep's Assistant 23 Male Human He is an adult human with brown eyes, a dark-brown quiff, a goatee, and medium brown skin.
Jesse Marks 9 Male Human He is a human child with green eyes, light-brown hair in braids, and olive skin.
Jonah Davidson the 2nd 3 Male Human He is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin.
Nelly Marks Shopkeep 46 Female Human She is an adult human with blue eyes, very short light-brown hair, and olive skin.
Rowland Marks Housekeeper 48 Male Human He is an adult human with brown eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 110% and 117% of their base value.

Available Price Value Item Description Weight
4 2 gp 3 sp 2 gp Backpack 5 lbs.
4 17 gp 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
3 5 gp 5 sp 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
2 29 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
2 120 gp 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
4 1 sp 1 cp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
3 4 gp 6 sp 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
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