Drapier's Apothecary
178 year old Human construction, large sized
Location: City of Meltford
Owned by: Pearl Drapier
A historic 7th Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bessy Crandall | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with hazel eyes, long curly dark-brown hair, and dark brown skin. |
Callie Drapier | 9 | Female | Human | She is a human child with grey eyes, shoulder-length strawberry hair, and light pink skin. | |
Cristina Bingham | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with grey eyes, dyed blond hair in a ponytail, and olive skin. |
Idonea Drapier | Housekeeper | 27 | Female | Human | She is an adult human with amber eyes, very short blond hair, and light pink skin. |
Irvin Gilman | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with amber eyes, short curly brown hair, and medium brown skin. |
Jenkin Drapier | Druid | 53 | Male | Human | He is an elderly human with hazel eyes, dyed brown hair in a bun, a full beard, and medium brown skin. |
Jenkin Drapier the 2nd | 7 | Male | Human | He is a human child with grey eyes, scruffy strawberry hair, and light pink skin. | |
Lucia Drapier | 10 | Female | Human | She is a human child with brown eyes, scruffy dark-brown hair, and medium brown skin. | |
Miles Drapier | 3 | Male | Human | He is a human child with blue eyes, short light-brown hair in a side parting, and light pink skin. | |
Olive Drapier | Tutor | 28 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), long dyed strawberry hair tied back in a knot, and light pink skin. |
Pearl Drapier | Arch-Druid | 53 | Female | Human | She is an elderly human with blue eyes, long tied back grey hair, and light pink skin. |
Robinson Drapier | Housekeeper | 29 | Male | Human | He is an adult human with brown eyes, scruffy dyed black hair, a full beard, and medium brown skin. |
Family Tree
- Pearl Drapier nee Corey (♀/53) + Jenkin Drapier (♂/53/Pearl's husband)
- Robinson Drapier (♂/29/Pearl's son) + Olive Drapier nee Gage (♀/28/Pearl's daughter in-law)
- Lucia Drapier (♀/10/Pearl's granddaughter)
- Callie Drapier (♀/9/Pearl's granddaughter)
- Jenkin Drapier the 2nd (♂/7/Pearl's grandson)
- Miles Drapier (♂/3/Pearl's grandson)
- Idonea Drapier (♀/27/Pearl's daughter)
Items for sale
At this location, items are priced between 96% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 3,200 gp | 3,200 gp | Oil of sharpness | very rare | This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. |
1 | 560 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
3 | 99 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 300 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 500 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |