Drapier's Apothecary

178 year old Human construction, large sized

Location: City of Meltford

Owned by: Pearl Drapier

A historic 7th Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Bessy Crandall Arch-Druid's Apprentice 17 Female Human She is an adolescent human with hazel eyes, long curly dark-brown hair, and dark brown skin.
Callie Drapier 9 Female Human She is a human child with grey eyes, shoulder-length strawberry hair, and light pink skin.
Cristina Bingham Arch-Druid's Apprentice 16 Female Human She is an adolescent human with grey eyes, dyed blond hair in a ponytail, and olive skin.
Idonea Drapier Housekeeper 27 Female Human She is an adult human with amber eyes, very short blond hair, and light pink skin.
Irvin Gilman Arch-Druid's Apprentice 16 Male Human He is an adolescent human with amber eyes, short curly brown hair, and medium brown skin.
Jenkin Drapier Druid 53 Male Human He is an elderly human with hazel eyes, dyed brown hair in a bun, a full beard, and medium brown skin.
Jenkin Drapier the 2nd 7 Male Human He is a human child with grey eyes, scruffy strawberry hair, and light pink skin.
Lucia Drapier 10 Female Human She is a human child with brown eyes, scruffy dark-brown hair, and medium brown skin.
Miles Drapier 3 Male Human He is a human child with blue eyes, short light-brown hair in a side parting, and light pink skin.
Olive Drapier Tutor 28 Female Human She is an adult human with amber eyes (behind a pair of spectacles), long dyed strawberry hair tied back in a knot, and light pink skin.
Pearl Drapier Arch-Druid 53 Female Human She is an elderly human with blue eyes, long tied back grey hair, and light pink skin.
Robinson Drapier Housekeeper 29 Male Human He is an adult human with brown eyes, scruffy dyed black hair, a full beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 117% of their base value.

Available Price Value Item Rarity Description
1 2,000 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 270 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
2 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 57 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 470 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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