Steward's Emporium
260 year old Human construction, large sized
Location: City of Meltford
Owned by: Janie Steward
The wooden beams on this 6th Century home are painted indigo. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Catherine House | Housekeeper | 21 | Female | Tiefling | She is an adult tiefling with silver eyes, long styled brown hair, and wine-purple skin. She has large curled horns. |
Clifford Smith | Shopkeep's Assistant | 45 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, stubble, and light pink skin. |
Fannie Gilman the 2nd | 1 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and medium brown skin. | |
Janie Gilman | Housekeeper | 34 | Female | Human | She is an adult human with amber eyes, long flowing auburn hair, and medium brown skin. |
Janie Steward | Shopkeep | 50 | Female | Human | She is an elderly human with amber eyes, short curly white hair, and medium brown skin. |
Jean Smith | Shopkeep's Assistant | 44 | Female | Human | She is an adult human with amber eyes, light-brown hair in a plait, and light pink skin. |
Winston House | Housekeeper | 21 | Male | Human | He is an adult human with blue eyes (behind a pair of spectacles), balding dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Janie Steward nee Smith (♀/50)
- Catherine House nee Steward (♀/21/Janie's daughter) + Winston House (♂/21/Janie's son in-law)
- Clifford Smith (♂/45/Janie's brother) + Jean Smith nee Oliver (♀/44/Janie's sister in-law)
- Janie Gilman (♀/34/Janie's cousin)
- Fannie Gilman the 2nd (♀/1/Janie's great-niece)
Items for sale
At this location, items are priced between 83% and 106% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 53 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
2 | 50 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
2 | 26 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
6 | 3 cp | 2 cp | Jug or pitcher | 4 lbs. | |
3 | 1 gp 9 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
3 | 47 gp | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |
2 | 6 cp | 5 cp | Signal whistle | ||
2 | 9 sp 6 cp | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |