Steward's Emporium
260 year old Human construction, large sized
Location: City of Meltford
Owned by: Janie Steward
The wooden beams on this 6th Century home are painted indigo. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Catherine House | Housekeeper | 21 | Female | Tiefling | She is an adult tiefling with silver eyes, long styled brown hair, and wine-purple skin. She has large curled horns. |
Clifford Smith | Shopkeep's Assistant | 45 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, stubble, and light pink skin. |
Fannie Gilman the 2nd | 1 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and medium brown skin. | |
Janie Gilman | Housekeeper | 34 | Female | Human | She is an adult human with amber eyes, long flowing auburn hair, and medium brown skin. |
Janie Steward | Shopkeep | 50 | Female | Human | She is an elderly human with amber eyes, short curly white hair, and medium brown skin. |
Jean Smith | Shopkeep's Assistant | 44 | Female | Human | She is an adult human with amber eyes, light-brown hair in a plait, and light pink skin. |
Winston House | Housekeeper | 21 | Male | Human | He is an adult human with blue eyes (behind a pair of spectacles), balding dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Janie Steward nee Smith (♀/50)
- Catherine House nee Steward (♀/21/Janie's daughter) + Winston House (♂/21/Janie's son in-law)
- Clifford Smith (♂/45/Janie's brother) + Jean Smith nee Oliver (♀/44/Janie's sister in-law)
- Janie Gilman (♀/34/Janie's cousin)
- Fannie Gilman the 2nd (♀/1/Janie's great-niece)
Items for sale
At this location, items are priced between 83% and 106% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 44 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
4 | 9 sp 8 cp | 1 gp | Bell | ||
4 | 4 gp 6 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
4 | 4 gp 2 sp | 5 gp | Perfume (vial) | ||
2 | 5 cp | 5 cp | Pole (10-foot) | 7 lbs. | |
6 | 4 gp 5 sp | 5 gp | Staff | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |
4 | 8 sp 9 cp | 1 gp | Vial |