Steward's Emporium

260 year old Human construction, large sized

Location: City of Meltford

Owned by: Janie Steward

The wooden beams on this 6th Century home are painted indigo. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Catherine House Housekeeper 21 Female Tiefling She is an adult tiefling with silver eyes, long styled brown hair, and wine-purple skin. She has large curled horns.
Clifford Smith Shopkeep's Assistant 45 Male Human He is an adult human with grey eyes, short curly strawberry hair, stubble, and light pink skin.
Fannie Gilman the 2nd 1 Female Human She is an infant human with amber eyes, wisps of auburn hair, and medium brown skin.
Janie Gilman Housekeeper 34 Female Human She is an adult human with amber eyes, long flowing auburn hair, and medium brown skin.
Janie Steward Shopkeep 50 Female Human She is an elderly human with amber eyes, short curly white hair, and medium brown skin.
Jean Smith Shopkeep's Assistant 44 Female Human She is an adult human with amber eyes, light-brown hair in a plait, and light pink skin.
Winston House Housekeeper 21 Male Human He is an adult human with blue eyes (behind a pair of spectacles), balding dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 106% of their base value.

Available Price Value Item Description Weight
2 2 cp 2 cp Blowgun needle 1 lb.
3 21 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
3 5 gp 3 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
6 1 gp 8 sp 2 gp Pick, miner's 10 lbs.
4 1 gp 1 sp 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
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