Farr's Best Magic-Shops
19 year old Human construction, small sized
Location: City of Meltford
Owned by: Obadiah Farr
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic-Shops.
Occupants
Name ▲ | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Betsy Farr | 50 | Female | Human | She is an elderly human with brown eyes, dyed blond hair in a ponytail, and medium brown skin. | |
Estella Cochran | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, very short dyed bright orange hair, and light pink skin. |
Magge Proctor the 2nd | Shopkeep's Apprentice | 19 | Female | Half-Elf | She is an adolescent half-elf with grey eyes, long styled auburn hair, and olive skin. |
Obadiah Farr | Shopkeep | 59 | Male | Human | He is an elderly human with brown eyes, short dyed black hair in a side parting, a short horseshoe moustache and soulpatch, and dark brown skin. |
Reuben Farr | 11 | Male | Human | He is a human child with brown eyes, long curly auburn hair, and medium brown skin. |
Family Tree
- Obadiah Farr (♂/59) + Betsy Farr nee Tuttle (♀/50/Obadiah's wife)
- Reuben Farr (♂/11/Obadiah's son)
Items for sale
At this location, items are priced between 82% and 94% of their base value.
Available | Price ▲ | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 21 gp | 25 gp | Scroll of Jump | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 22 gp | 25 gp | Scroll of Longstrider | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 23 gp | 25 gp | Scroll of Sanctuary | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | 210 gp | 250 gp | Scroll of Spike Growth | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | 210 gp | 250 gp | Scroll of Suggestion | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |