Wimark's Mysterious Magic Trinkets Emporium
81 year old Human construction, large sized
Location: City of Meltford
Owned by: Wimark Walker the 2nd
A large half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Avelina Warren | 55 | Female | Human | She is an elderly human with brown eyes, silver hair in a plait, and dark brown skin. | |
| Fray Warren | 54 | Male | Human | He is an elderly human with brown eyes, short black hair in a side parting, a big bushy moustache, and dark brown skin. | |
| Gunnore Gross | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long curly strawberry hair, and light brown skin. |
| Jessey Walker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, dark-brown hair in braids, and light brown skin. |
| Virgil Thaylur | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with hazel eyes, very short light-brown hair, and medium brown skin. |
| Warren Warren | 50 | Male | Human | He is an elderly human with grey eyes, a shaved head, a clean shaven face, and light pink skin. | |
| Wimark Walker the 2nd | Shopkeep | 33 | Male | Human | He is an adult human with brown eyes, very short dyed black hair, a long beard, and medium brown skin. |
Family Tree
- Wimark Walker the 2nd (♂/33)
- Avelina Warren nee Burrel (♀/55/Wimark's cousin 1x removed's wife) + Fray Warren (♂/54/Wimark's cousin 1x removed)
- Warren Warren (♂/50/Wimark's cousin 1x removed)
Items for sale
At this location, items are priced between 87% and 97% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Amber instant party fish | uncommon | A small fish carved of amber. A command word "week" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Candle of heavy knock | uncommon | This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The candle feels unusually heavy, four times the weight of an average candle. | ||
| 1 | Negotiable | Cold wand of melody | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the wand. This property cannot be used again until after a long rest. The wand is cold to the touch. | ||
| 1 | Negotiable | Darkmantle figurehead of cursed darkness | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Disappearing blink chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "energy". The stick is long enough to write "energy" 9 times. When you use the stick to write the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the chalk goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Dull quill of gender | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This feather seems boring somehow. | ||
| 1 | 37 gp | 42 gp | Halberd +1 | uncommon |
A Martial Melee weapon. 1d10
+ 1 slashing damage.
Range: 5.
Properties:
Heavy, Reach, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Halberd. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
| 1 | Negotiable | Humming fireworks of critters | uncommon | A bundle of 2 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Lavish belt of common tongue | uncommon | This leather belt is embossed with runes. When removed you can speak and understand common for the next day. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Lucky glove of darkvision | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Sands of subtle glowing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The timer is hidden from detect magic. | ||
| 1 | Negotiable | Truthful wrist bands of reminiscing | uncommon | This magical bracer is embossed with the command word, "freedom". When spoken by the wearer, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the bracer's property you cannot tell a deliberate lie for 1 hour. | ||
| 1 | Negotiable | Unreliable purse of soothing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the pouch's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.