Wimark's Mysterious Magic Trinkets Emporium
81 year old Human construction, large sized
Location: City of Meltford
Owned by: Wimark Walker the 2nd
A large half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Avelina Warren | 55 | Female | Human | She is an elderly human with brown eyes, silver hair in a plait, and dark brown skin. | |
Fray Warren | 54 | Male | Human | He is an elderly human with brown eyes, short black hair in a side parting, a big bushy moustache, and dark brown skin. | |
Gunnore Gross | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long curly strawberry hair, and light brown skin. |
Jessey Walker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, dark-brown hair in braids, and light brown skin. |
Virgil Thaylur | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with hazel eyes, very short light-brown hair, and medium brown skin. |
Warren Warren | 50 | Male | Human | He is an elderly human with grey eyes, a shaved head, a clean shaven face, and light pink skin. | |
Wimark Walker the 2nd | Shopkeep | 33 | Male | Human | He is an adult human with brown eyes, very short dyed black hair, a long beard, and medium brown skin. |
Family Tree
- Wimark Walker the 2nd (♂/33)
- Avelina Warren nee Burrel (♀/55/Wimark's cousin 1x removed's wife) + Fray Warren (♂/54/Wimark's cousin 1x removed)
- Warren Warren (♂/50/Wimark's cousin 1x removed)
Items for sale
At this location, items are priced between 87% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of truthful truesight | uncommon | This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the candle's property you cannot tell a deliberate lie for 1 hour. | |
1 | Negotiable | Dull purse of navigation | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This pouch seems boring somehow. | |
1 | Negotiable | Fleek's light book of quiet tickets | uncommon | A small leather bound booklet contains 11 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The tickets feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Giving warming chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "child". The stick is long enough to write "child" 4 times. When you use the stick to write the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After 100 days, the chalk's property stops working. If the chalk finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Heavy belt of life saving | uncommon | This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The belt feels unusually heavy, four times the weight of an average belt. | |
1 | Negotiable | Lucky shoe of reminiscing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | 23 gp | 25 gp | Scroll of Bane | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | Small pebble of melody | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the pebble. This property cannot be used again until after a long rest. The pebble is half the size of a typical pebble. | |
1 | Negotiable | The needy dice of haste | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | Negotiable | Warm cup of Spirit Naga disguise | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Spirit Naga for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The cup is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.