Boon's Magic Trinkets Emporium
85 year old Human construction, large sized
Location: City of Meltford
Owned by: Ina Boon
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Eli Boon | 57 | Male | Human | He is an elderly human with green eyes, thin scruffy white hair, a handlebar moustache, and light brown skin. | |
| Gocelinus Lindley | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with blue eyes, short curly blond hair, and light brown skin. |
| Guillelmus Perkins | 6 | Male | Human | He is a human child with green eyes, scruffy blond hair, and pale white skin. | |
| Gwenllian Brock | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and medium brown skin. |
| Harriott Perkins | 0 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and light pink skin. | |
| Ina Boon | Shopkeep | 55 | Female | Human | She is an elderly human with grey eyes, dyed strawberry hair in a bun, and light pink skin. |
| Lydia Perkins | 11 | Female | Human | She is a human child with amber eyes, shoulder-length auburn hair, and light pink skin. | |
| Maude Perkins | Shopkeep's Assistant | 36 | Female | Human | She is an adult human with green eyes, scruffy blond hair, and light pink skin. |
| Mercy Gilman | 50 | Female | Human | She is an elderly human with amber eyes, long tied back grey hair, and light pink skin. | |
| Otis Bingham | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, long red hair with a fringe cut, and pale white skin. |
| Valentine Perkins | Housekeeper | 36 | Male | Human | He is an adult human with amber eyes, scruffy light-brown hair, bushy sideburns, and olive skin. |
Family Tree
- Ina Boon nee Gilman (♀/55) + Eli Boon (♂/57/Ina's husband)
- Maude Perkins nee Boon (♀/36/Ina's daughter) + Valentine Perkins (♂/36/Ina's son in-law)
- Lydia Perkins (♀/11/Ina's granddaughter)
- Guillelmus Perkins (♂/6/Ina's grandson)
- Harriott Perkins (♀/0/Ina's granddaughter)
- Mercy Gilman (♀/50/Ina's sister)
Items for sale
At this location, items are priced between 102% and 102% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of blink | uncommon | This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Fleek's dull book of haste tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This tickets seems boring somehow. | ||
| 1 | Negotiable | Gaia's lucky symbol of critters | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then up to a dozen nearby small woodland creatures are attracted to the symbol. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Giving quill of darkness | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After 100 days, the feather's property stops working. If the feather finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Heavy book of Hippogriff disguise common poetry | uncommon | A book containing poetry written in common. If you read one of the poems aloud, a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The book feels unusually heavy, four times the weight of an average book. | ||
| 1 | Negotiable | Humming glove of life saving | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times. | ||
| 1 | 3 gp 1 sp | 3 gp | Javelin of Lightning | uncommon |
A Simple Melee weapon. 1d6
piercing damage.
Range: 5.
(Thrown: 30/120.)
Properties:
Thrown, Monk, Magic
This Javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage. The Javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a magic weapon. |
2 lbs. |
| 1 | Negotiable | Lavish silver soothing penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Light fireworks of quiet | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Poisonous wand of mana | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Sands of annoying reminiscing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The timer loudly shouts "The secret is week!" when you use it's property. | ||
| 1 | Negotiable | Subtle wrist bands of orcish tongue | uncommon | This magical bracer is embossed with the command word, "food". When spoken by the wearer, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. The bracer is hidden from detect magic. | ||
| 1 | Negotiable | The needy wizard's hat of darkvision | uncommon | This wizard's hat has it's command word "government" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | The unreliable dice of gender | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the dice's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.