Boon's Magic Trinkets Emporium
85 year old Human construction, large sized
Location: City of Meltford
Owned by: Ina Boon
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Eli Boon | 57 | Male | Human | He is an elderly human with green eyes, thin scruffy white hair, a handlebar moustache, and light brown skin. | |
| Gocelinus Lindley | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with blue eyes, short curly blond hair, and light brown skin. |
| Guillelmus Perkins | 6 | Male | Human | He is a human child with green eyes, scruffy blond hair, and pale white skin. | |
| Gwenllian Brock | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and medium brown skin. |
| Harriott Perkins | 0 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and light pink skin. | |
| Ina Boon | Shopkeep | 55 | Female | Human | She is an elderly human with grey eyes, dyed strawberry hair in a bun, and light pink skin. |
| Lydia Perkins | 11 | Female | Human | She is a human child with amber eyes, shoulder-length auburn hair, and light pink skin. | |
| Maude Perkins | Shopkeep's Assistant | 36 | Female | Human | She is an adult human with green eyes, scruffy blond hair, and light pink skin. |
| Mercy Gilman | 50 | Female | Human | She is an elderly human with amber eyes, long tied back grey hair, and light pink skin. | |
| Otis Bingham | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, long red hair with a fringe cut, and pale white skin. |
| Valentine Perkins | Housekeeper | 36 | Male | Human | He is an adult human with amber eyes, scruffy light-brown hair, bushy sideburns, and olive skin. |
Family Tree
- Ina Boon nee Gilman (♀/55) + Eli Boon (♂/57/Ina's husband)
- Maude Perkins nee Boon (♀/36/Ina's daughter) + Valentine Perkins (♂/36/Ina's son in-law)
- Lydia Perkins (♀/11/Ina's granddaughter)
- Guillelmus Perkins (♂/6/Ina's grandson)
- Harriott Perkins (♀/0/Ina's granddaughter)
- Mercy Gilman (♀/50/Ina's sister)
Items for sale
At this location, items are priced between 102% and 102% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Cold Roper disguise chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "definition". The stick is long enough to write "definition" 8 times. When you use the stick to write the command word, a magical illusion disguises you as a Roper for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The chalk is cold to the touch. |
| 1 | Negotiable | Dull belt of calming | uncommon | This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. This belt seems boring somehow. |
| 1 | 501 - 5,000 gp | Figurine of wondrous power (bronze griffon) | rare | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. |
| 1 | Negotiable | Giving silver truesight penny | uncommon | This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After 100 days, the coin's property stops working. If the coin finds a new owner that has not owned it before, the property will work again. |
| 1 | Negotiable | Guardian Naga figurehead of robust fortune | uncommon | A ship's figurehead in the shape of a Guardian Naga. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Guardian Naga figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The figurehead cannot be destroyed by non-magical means. |
| 1 | Negotiable | Humming medal of reminiscing | uncommon | This medal was awarded for bravery defending Geflus. When polished, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times. |
| 1 | Negotiable | Lavish quill of life saving | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | Negotiable | Needy book of haste infernal poetry | uncommon | A book containing poetry written in infernal. If you read one of the poems aloud, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Over-sized crown of the gender king | uncommon | A smooth silver band, when placed upon the head you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The crown is twice as large as an average crown. |
| 1 | Negotiable | Sands of warm blink | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The timer is warm to the touch. |
| 1 | Negotiable | Subtle pebble of melody | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the pebble. This property cannot be used again until after a long rest. The pebble is hidden from detect magic. |
| 1 | Negotiable | The concealable dice of warming | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the dice is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | The poisonous wizard's hat of critters | uncommon | This wizard's hat has it's command word "nature" stitched on a label on the inside. When worn by a wizard, if you speak the command word, up to a dozen nearby small woodland creatures are attracted to the hat. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the hat's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | Xor's heavy symbol of darkness | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The symbol feels unusually heavy, four times the weight of an average symbol. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.