Humphrey's Apothecary

199 year old Human construction, large sized

Location: City of Meltford

Owned by: Fulke Humphrey

A rough hewn stone building. Paintings of long-lost relatives hang on the walls, each with a name-plaque. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Adeline Humphrey 0 Female Human She is an infant human with blue eyes, wisps of blond hair, and light brown skin.
Alma Humphrey Housekeeper 40 Female Human She is an adult human with hazel eyes, dyed brown hair in a plait, and medium brown skin.
Fulke Humphrey Arch-Druid 58 Male Human He is an elderly human with amber eyes, grey hair in a mullet, a moustache, and olive skin.
Galefridus Humphrey Druid 26 Male Human He is an adult human with brown eyes, scruffy black hair, stubble, and dark brown skin.
Gwenllian Rhaenae Arch-Druid's Apprentice 33 Female Elf She is an adolescent elf with blue eyes, blond hair in braids, and light pink skin.
Llewelyn Smith Arch-Druid's Apprentice 13 Male Human He is an adolescent human with grey eyes, short light-brown hair in a side parting, and light pink skin.
Matthias Humphrey Housekeeper 23 Male Human He is an adult human with grey eyes (behind a pair of spectacles), a horseshoe of dyed blond hair, a clean shaven face, and olive skin.
Otis Shepherd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with blue eyes, white hair in a plait, and light brown skin.
Selena Humphrey Housekeeper 41 Female Human She is an adult human with green eyes (behind a pair of spectacles), long styled light-brown hair, and olive skin.
Watkin Humphrey 10 Male Human He is a human child with amber eyes, light-brown hair in braids, and olive skin.
William Humphrey 50 Male Human He is an elderly human with grey eyes, short white hair, stubble, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 112% and 112% of their base value.

Available Price Value Item Rarity Description
2 2,200 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
2 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 200 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 560 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
4 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 1,500 gp 1,350 gp Potion of supreme healing very rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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