Doty's Best Emporium

800 year old Human construction, large sized

Location: City of Meltford

Owned by: Óiadur Doty

A 1st Century brick house with an turquoise door. This building looks a bit rickety. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Allie Moody Shopkeep's Apprentice 12 Female Human She is an adolescent human with brown eyes, long flowing dark-brown hair, and medium brown skin.
Katharine Boon Shopkeep's Apprentice 16 Female Human She is an adolescent human with amber eyes, black hair in a mullet, and medium brown skin.
Levi Hunter Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, scruffy dyed red hair, and light pink skin.
Martinus Mirithlker Shopkeep's Apprentice 56 Male Elf He is an adolescent elf with brown eyes, very short dark-brown hair, and medium brown skin.
Óiadur Doty Shopkeep 90 Male Elf He is an adolescent elf with blue eyes, white hair in a plait, and golden skin.
Osmer Doty the 2nd Housekeeper 41 Male Tiefling He is an adult tiefling with red eyes, brown hair in braids, a clean shaven face, and plum skin. He has curved horns.
Salomon Perkins Shopkeep's Apprentice 15 Male Human He is an adolescent human with green eyes, long flowing light-brown hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 112% of their base value.

Available Price Value Item Description Weight
6 2 gp 2 sp 2 gp Bottle, glass 2 lbs.
2 5 gp 6 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
3 3 cp 2 cp Jug or pitcher 4 lbs.
3 5 sp 4 cp 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
4 1 sp 1 cp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
6 5 sp 4 cp 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
2 5 gp 4 sp 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
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