Doty's Best Emporium

800 year old Human construction, large sized

Location: City of Meltford

Owned by: Óiadur Doty

A 1st Century brick house with an turquoise door. This building looks a bit rickety. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Allie Moody Shopkeep's Apprentice 12 Female Human She is an adolescent human with brown eyes, long flowing dark-brown hair, and medium brown skin.
Katharine Boon Shopkeep's Apprentice 16 Female Human She is an adolescent human with amber eyes, black hair in a mullet, and medium brown skin.
Levi Hunter Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, scruffy dyed red hair, and light pink skin.
Martinus Mirithlker Shopkeep's Apprentice 56 Male Elf He is an adolescent elf with brown eyes, very short dark-brown hair, and medium brown skin.
Óiadur Doty Shopkeep 90 Male Elf He is an adolescent elf with blue eyes, white hair in a plait, and golden skin.
Osmer Doty the 2nd Housekeeper 41 Male Tiefling He is an adult tiefling with red eyes, brown hair in braids, a clean shaven face, and plum skin. He has curved horns.
Salomon Perkins Shopkeep's Apprentice 15 Male Human He is an adolescent human with green eyes, long flowing light-brown hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 112% of their base value.

Available Price Value Item Description Weight
4 6 cp 5 cp Bucket 2 lbs.
3 2 gp 1 sp 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
2 5 gp 5 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
3 2 gp 2 sp 2 gp Grappling hook 4 lbs.
4 27 gp 25 gp Hourglass 1 lb.
3 5 gp 3 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
Send Feedback