Brewer's Occult Magic Trinkets Emporium
801 year old Human construction, large sized
Location: City of Meltford
Owned by: Runild Brewer
A large brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arnaldus Fynch-Brewer | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with brown eyes, very short brown hair, and dark brown skin. |
Elegor Nickeltongs the 2nd | Shopkeep's Apprentice | 45 | Male | Elf | He is an adolescent elf with brown eyes, brown hair in braids, and medium brown skin. |
Ephraim Perkins the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, scruffy strawberry hair, and pale white skin. |
Inez Oliver | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, scruffy dyed blond hair, and dark brown skin. |
Phyllis Brewer | 9 | Female | Human | She is a human child with green eyes, light-brown hair in a plait, and olive skin. | |
Runild Brewer | Shopkeep | 49 | Female | Human | She is an adult human with blue eyes, long tied back blond hair, and light pink skin. |
Stephen Brewer | Housekeeper | 36 | Male | Human | He is an adult human with grey eyes, light-brown hair in braids, a full beard, and olive skin. |
Family Tree
- Runild Brewer nee Griffiths (♀/49) + Stephen Brewer (♂/36/Runild's husband)
- Phyllis Brewer (♀/9/Runild's daughter)
- Inez Oliver (♀/32/Runild's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 106% and 114% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Annoying cup of calming | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you feel at peace. This property cannot be used again until after a long rest. The cup loudly shouts "The secret is power!" when you use it's property. |
1 | Negotiable | Candle of warm warming | uncommon | This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The candle is warm to the touch. |
1 | Negotiable | Cockatrice figurehead of over-sized chilling | uncommon | A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The figurehead is twice as large as an average figurehead. |
1 | Negotiable | Cold fireworks of darkvision | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The firework is cold to the touch. |
1 | Negotiable | Concealable crown of the glowing king | uncommon | A smooth silver band, when placed upon the head it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | Negotiable | Cursed purse of awareness | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
1 | 101 - 500 gp | Dust of sneezing and choking | uncommon | Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use. When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The spell can also end the effect on a creature. |
1 | Negotiable | Giving wrist bands of quiet | uncommon | This magical bracer is embossed with the command word, "history". When spoken by the wearer, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After 100 days, the bracer's property stops working. If the bracer finds a new owner that has not owned it before, the property will work again. |
1 | Negotiable | Humming medal of instant party | uncommon | This medal was awarded for bravery defending Geflus. When polished, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times. |
1 | Negotiable | Lucky pebble of gender | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | Robust belt of Worg disguise | uncommon | This leather belt is embossed with runes. When removed a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The belt cannot be destroyed by non-magical means. |
1 | Negotiable | The subtle duck of gnomish tongue | uncommon | A duck made of cloth and leather. When squeezed, you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. The duck is hidden from detect magic. |
1 | Negotiable | Truthful haste chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "army". The stick is long enough to write "army" 7 times. When you use the stick to write the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the chalk's property you cannot tell a deliberate lie for 1 hour. |
1 | Negotiable | Unreliable silver critters penny | uncommon | This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, up to a dozen nearby small woodland creatures are attracted to the coin. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the coin's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.