Brewer's Occult Magic Trinkets Emporium
801 year old Human construction, large sized
Location: City of Meltford
Owned by: Runild Brewer
A large brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arnaldus Fynch-Brewer | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with brown eyes, very short brown hair, and dark brown skin. |
Elegor Nickeltongs the 2nd | Shopkeep's Apprentice | 45 | Male | Elf | He is an adolescent elf with brown eyes, brown hair in braids, and medium brown skin. |
Ephraim Perkins the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, scruffy strawberry hair, and pale white skin. |
Inez Oliver | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, scruffy dyed blond hair, and dark brown skin. |
Phyllis Brewer | 9 | Female | Human | She is a human child with green eyes, light-brown hair in a plait, and olive skin. | |
Runild Brewer | Shopkeep | 49 | Female | Human | She is an adult human with blue eyes, long tied back blond hair, and light pink skin. |
Stephen Brewer | Housekeeper | 36 | Male | Human | He is an adult human with grey eyes, light-brown hair in braids, a full beard, and olive skin. |
Family Tree
- Runild Brewer nee Griffiths (♀/49) + Stephen Brewer (♂/36/Runild's husband)
- Phyllis Brewer (♀/9/Runild's daughter)
- Inez Oliver (♀/32/Runild's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 106% and 114% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Annoying blink lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is people!" when you use it's property. | 2 lbs. |
1 | 101 - 500 gp | Boots of striding and springing | uncommon |
Requires attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
|
1 | Negotiable | Disappearing quill of critters | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing up to a dozen nearby small woodland creatures are attracted to the feather. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the feather goes missing the next time it is stowed away. | |
1 | Negotiable | Lavish belt of truesight | uncommon | This leather belt is embossed with runes. When removed you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | Negotiable | Light wand of glowing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The wand feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Robust amber fortune fish | uncommon | A small fish carved of amber. A command word "law" is scratched on the design. If you speak the word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The fish cannot be destroyed by non-magical means. | |
1 | Negotiable | Subtle book of gender elvish poetry | uncommon | A book containing poetry written in elvish. If you read one of the poems aloud, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The book is hidden from detect magic. | |
1 | Negotiable | The needy wizard's hat of haste | uncommon | This wizard's hat has it's command word "two" stitched on a label on the inside. When worn by a wizard, if you speak the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | Negotiable | Unreliable fireworks of goblin tongue | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, you can speak and understand goblin for the next day. This property cannot be used again until after a long rest. When the firework's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
1 | Negotiable | Warm purse of life saving | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The pouch is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.