Brewer's Occult Magic Trinkets Emporium
801 year old Human construction, large sized
Location: City of Meltford
Owned by: Runild Brewer
A large brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Arnaldus Fynch-Brewer | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with brown eyes, very short brown hair, and dark brown skin. |
| Elegor Nickeltongs the 2nd | Shopkeep's Apprentice | 45 | Male | Elf | He is an adolescent elf with brown eyes, brown hair in braids, and medium brown skin. |
| Ephraim Perkins the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, scruffy strawberry hair, and pale white skin. |
| Inez Oliver | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, scruffy dyed blond hair, and dark brown skin. |
| Phyllis Brewer | 9 | Female | Human | She is a human child with green eyes, light-brown hair in a plait, and olive skin. | |
| Runild Brewer | Shopkeep | 49 | Female | Human | She is an adult human with blue eyes, long tied back blond hair, and light pink skin. |
| Stephen Brewer | Housekeeper | 36 | Male | Human | He is an adult human with grey eyes, light-brown hair in braids, a full beard, and olive skin. |
Family Tree
- Runild Brewer nee Griffiths (♀/49) + Stephen Brewer (♂/36/Runild's husband)
- Phyllis Brewer (♀/9/Runild's daughter)
- Inez Oliver (♀/32/Runild's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 106% and 114% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Annoying soothing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "community". The stick is long enough to write "community" 7 times. When you use the stick to write the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The chalk loudly shouts "The secret is community!" when you use it's property. | |
| 1 | Negotiable | Cursed wrist bands of dwarvish tongue | uncommon | This magical bracer is embossed with the command word, "method". When spoken by the wearer, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Giving quill of life saving | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After 100 days, the feather's property stops working. If the feather finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Humming glove of chilling | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times. | |
| 1 | Negotiable | Lavish wand of Grick disguise | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a magical illusion disguises you as a Grick for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Lucky blink lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | 2 lbs. |
| 1 | Negotiable | Poisonous fireworks of fortune | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | 101 - 500 gp | Stone of good luck (luckstone) | uncommon |
Requires attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
|
| 1 | Negotiable | Subtle shoe of reminiscing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The shoe is hidden from detect magic. | |
| 1 | Negotiable | The cold duck of mana | uncommon | A duck made of cloth and leather. When squeezed, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The duck is cold to the touch. | |
| 1 | Negotiable | Vastra's needy symbol of haste | uncommon | A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.