Dorothy's Apothecary

15 year old Human construction, large sized

Location: City of Meltford

Owned by: Dorothy Bingham

Oiled canvas is pulled tight over a sturdy wooden frame. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dorothy Bingham Arch-Druid 33 Female Human She is an adult human with brown eyes, long curly dyed auburn hair, and dark brown skin.
Emmett Bingham 6 Male Human He is a human child with grey eyes, short curly strawberry hair, and olive skin.
Eunisia Bingham 7 Female Human She is a human child with hazel eyes, short dark-brown hair, and dark brown skin.
Floyd Proctor the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin.
Gonilda Oliver Arch-Druid's Apprentice 13 Female Human She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin.
Leah Cline Arch-Druid's Apprentice 12 Female Human She is an adolescent human with green eyes, long tied back dyed red hair, and olive skin.
Louis Bingham 9 Male Human He is a human child with blue eyes, short light-brown hair in a side parting, and olive skin.
Scholastica Bingham 1 Female Human She is an infant human with brown eyes, a bald head, and dark brown skin.
Sydney Bingham Housekeeper 38 Male Human He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 117% of their base value.

Available Price Value Item Rarity Description
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 2,300 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 310 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 470 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 290 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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