Dorothy's Apothecary
15 year old Human construction, large sized
Location: City of Meltford
Owned by: Dorothy Bingham
Oiled canvas is pulled tight over a sturdy wooden frame. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dorothy Bingham | Arch-Druid | 33 | Female | Human | She is an adult human with brown eyes, long curly dyed auburn hair, and dark brown skin. |
Emmett Bingham | 6 | Male | Human | He is a human child with grey eyes, short curly strawberry hair, and olive skin. | |
Eunisia Bingham | 7 | Female | Human | She is a human child with hazel eyes, short dark-brown hair, and dark brown skin. | |
Floyd Proctor the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin. |
Gonilda Oliver | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin. |
Leah Cline | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, long tied back dyed red hair, and olive skin. |
Louis Bingham | 9 | Male | Human | He is a human child with blue eyes, short light-brown hair in a side parting, and olive skin. | |
Scholastica Bingham | 1 | Female | Human | She is an infant human with brown eyes, a bald head, and dark brown skin. | |
Sydney Bingham | Housekeeper | 38 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Dorothy Bingham nee Gilman (♀/33) + Sydney Bingham (♂/38/Dorothy's husband)
- Louis Bingham (♂/9/Dorothy's son)
- Eunisia Bingham (♀/7/Dorothy's daughter)
- Emmett Bingham (♂/6/Dorothy's son)
- Scholastica Bingham (♀/1/Dorothy's daughter)
Items for sale
At this location, items are priced between 98% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 560 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 3,400 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 320 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 330 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 460 gp | 400 gp | Potion of speed | very rare | When you drink this potion, you gain the effect of the spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. |