Dorothy's Apothecary

15 year old Human construction, large sized

Location: City of Meltford

Owned by: Dorothy Bingham

Oiled canvas is pulled tight over a sturdy wooden frame. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dorothy Bingham Arch-Druid 33 Female Human She is an adult human with brown eyes, long curly dyed auburn hair, and dark brown skin.
Emmett Bingham 6 Male Human He is a human child with grey eyes, short curly strawberry hair, and olive skin.
Eunisia Bingham 7 Female Human She is a human child with hazel eyes, short dark-brown hair, and dark brown skin.
Floyd Proctor the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin.
Gonilda Oliver Arch-Druid's Apprentice 13 Female Human She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin.
Leah Cline Arch-Druid's Apprentice 12 Female Human She is an adolescent human with green eyes, long tied back dyed red hair, and olive skin.
Louis Bingham 9 Male Human He is a human child with blue eyes, short light-brown hair in a side parting, and olive skin.
Scholastica Bingham 1 Female Human She is an infant human with brown eyes, a bald head, and dark brown skin.
Sydney Bingham Housekeeper 38 Male Human He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 117% of their base value.

Available Price Value Item Rarity Description
1 520 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 350 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 500 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
3 310 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 1,500 gp 1,350 gp Potion of supreme healing very rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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