Floyd's Magic Trinkets Emporium

27 year old Human construction, small sized

Location: Ginaham

Owned by: Floyd Coe

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dionisia Meadows Housekeeper 24 Female Human She is an adult human with brown eyes, long curly dyed brown hair, and dark brown skin.
Floyd Coe Shopkeep 21 Male Human He is an adult human with hazel eyes, light-brown hair in braids, a full beard, and dark brown skin.
Montague Newman Shopkeep's Assistant 26 Male Human He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and olive skin.
Roland Coe the 2nd 2 Male Human He is an infant human with hazel eyes, wisps of dark-brown hair, and dark brown skin.
Sperling Cochran Shopkeep's Apprentice 17 Male Human He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin.
Susanna Coe Housekeeper 21 Female Human She is an adult human with one blue eye (her left is covered by an eye-patch), light-brown hair in braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 98% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cold wrist bands of mana uncommon This magical bracer is embossed with the command word, "marriage". When spoken by the wearer, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The bracer is cold to the touch.
1 Negotiable Harpy figurehead of truthful reminiscing uncommon A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Marlon's annoying symbol of darkvision uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is development!" when you use it's property.
1 14 gp 15 gp Scroll of Mending common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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