Floyd's Magic Trinkets Emporium
27 year old Human construction, small sized
Location: Ginaham
Owned by: Floyd Coe
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dionisia Meadows | Housekeeper | 24 | Female | Human | She is an adult human with brown eyes, long curly dyed brown hair, and dark brown skin. |
Floyd Coe | Shopkeep | 21 | Male | Human | He is an adult human with hazel eyes, light-brown hair in braids, a full beard, and dark brown skin. |
Montague Newman | Shopkeep's Assistant | 26 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and olive skin. |
Roland Coe the 2nd | 2 | Male | Human | He is an infant human with hazel eyes, wisps of dark-brown hair, and dark brown skin. | |
Sperling Cochran | Shopkeep's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin. |
Susanna Coe | Housekeeper | 21 | Female | Human | She is an adult human with one blue eye (her left is covered by an eye-patch), light-brown hair in braids, and olive skin. |
Family Tree
- Floyd Coe (♂/21) + Susanna Coe nee Meadows (♀/21/Floyd's wife)
- Roland Coe the 2nd (♂/2/Floyd's son)
- Dionisia Meadows nee Coe (♀/24/Floyd's sister) + Montague Newman (♂/26/Floyd's brother in-law)
Items for sale
At this location, items are priced between 84% and 98% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Annoying chilling chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "fact". The stick is long enough to write "fact" 4 times. When you use the stick to write the command word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The chalk loudly shouts "The secret is fact!" when you use it's property. |
1 | Negotiable | Lavish cup of soothing | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
1 | Negotiable | Light crown of the haste king | uncommon | A smooth silver band, when placed upon the head your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The crown feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
1 | Negotiable | Over-sized silver truesight penny | uncommon | This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The coin is twice as large as an average coin. |
1 | 101 - 500 gp | Pearl of power | uncommon |
Requires attunement. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn |
1 | Negotiable | Pristine pebble of glowing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The pebble is in pristine condition. |
1 | Negotiable | The poisonous dice of Chimera disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Chimera for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.