Floyd's Magic Trinkets Emporium
27 year old Human construction, small sized
Location: Ginaham
Owned by: Floyd Coe
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dionisia Meadows | Housekeeper | 24 | Female | Human | She is an adult human with brown eyes, long curly dyed brown hair, and dark brown skin. |
Floyd Coe | Shopkeep | 21 | Male | Human | He is an adult human with hazel eyes, light-brown hair in braids, a full beard, and dark brown skin. |
Montague Newman | Shopkeep's Assistant | 26 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and olive skin. |
Roland Coe the 2nd | 2 | Male | Human | He is an infant human with hazel eyes, wisps of dark-brown hair, and dark brown skin. | |
Sperling Cochran | Shopkeep's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin. |
Susanna Coe | Housekeeper | 21 | Female | Human | She is an adult human with one blue eye (her left is covered by an eye-patch), light-brown hair in braids, and olive skin. |
Family Tree
- Floyd Coe (♂/21) + Susanna Coe nee Meadows (♀/21/Floyd's wife)
- Roland Coe the 2nd (♂/2/Floyd's son)
- Dionisia Meadows nee Coe (♀/24/Floyd's sister) + Montague Newman (♂/26/Floyd's brother in-law)
Items for sale
At this location, items are priced between 84% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Cursed crown of the melody king | uncommon | A smooth silver band, when placed upon the head it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the crown. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Dull silver gender penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This coin seems boring somehow. | |
1 | Negotiable | Giving amber warming fish | uncommon | A small fish carved of amber. A command word "writing" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Merrow figurehead of disappearing darkvision | uncommon | A ship's figurehead in the shape of a Merrow. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Merrow figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the figurehead goes missing the next time it is stowed away. | |
1 | 14 gp | 15 gp | Scroll of Mage Hand | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | The warm duck of truesight | uncommon | A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The duck is warm to the touch. | |
1 | Negotiable | Xor's humming symbol of calming | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then you feel at peace. This property cannot be used again until after a long rest. The symbol makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.