Floyd's Magic Trinkets Emporium
27 year old Human construction, small sized
Location: Ginaham
Owned by: Floyd Coe
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dionisia Meadows | Housekeeper | 24 | Female | Human | She is an adult human with brown eyes, long curly dyed brown hair, and dark brown skin. |
| Floyd Coe | Shopkeep | 21 | Male | Human | He is an adult human with hazel eyes, light-brown hair in braids, a full beard, and dark brown skin. |
| Montague Newman | Shopkeep's Assistant | 26 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and olive skin. |
| Roland Coe the 2nd | 2 | Male | Human | He is an infant human with hazel eyes, wisps of dark-brown hair, and dark brown skin. | |
| Sperling Cochran | Shopkeep's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin. |
| Susanna Coe | Housekeeper | 21 | Female | Human | She is an adult human with one blue eye (her left is covered by an eye-patch), light-brown hair in braids, and olive skin. |
Family Tree
- Floyd Coe (♂/21) + Susanna Coe nee Meadows (♀/21/Floyd's wife)
- Roland Coe the 2nd (♂/2/Floyd's son)
- Dionisia Meadows nee Coe (♀/24/Floyd's sister) + Montague Newman (♂/26/Floyd's brother in-law)
Items for sale
At this location, items are priced between 84% and 98% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Darkmantle figurehead of pristine melody | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the figurehead. This property cannot be used again until after a long rest. The figurehead is in pristine condition. |
| 1 | Negotiable | Over-sized quill of soothing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you regain 1d4 hit-points. This property cannot be used again until after a long rest. The feather is twice as large as an average feather. |
| 1 | 101 - 500 gp | Pipes of the sewers | uncommon |
Requires attunement. You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. |
| 1 | Negotiable | Robust medal of quiet | uncommon | This medal was awarded for bravery defending Geflus. When polished, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The medal cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.