Floyd's Magic Trinkets Emporium

27 year old Human construction, small sized

Location: Ginaham

Owned by: Floyd Coe

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dionisia Meadows Housekeeper 24 Female Human She is an adult human with brown eyes, long curly dyed brown hair, and dark brown skin.
Floyd Coe Shopkeep 21 Male Human He is an adult human with hazel eyes, light-brown hair in braids, a full beard, and dark brown skin.
Montague Newman Shopkeep's Assistant 26 Male Human He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and olive skin.
Roland Coe the 2nd 2 Male Human He is an infant human with hazel eyes, wisps of dark-brown hair, and dark brown skin.
Sperling Cochran Shopkeep's Apprentice 17 Male Human He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin.
Susanna Coe Housekeeper 21 Female Human She is an adult human with one blue eye (her left is covered by an eye-patch), light-brown hair in braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold glove of critters uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, up to a dozen nearby small woodland creatures are attracted to the glove. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The glove is cold to the touch.
1 Negotiable Cursed instant party lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. 2 lbs.
1 Negotiable Disappearing crown of the darkness king uncommon A smooth silver band, when placed upon the head a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away.
1 Negotiable Pristine navigation chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "information". The stick is long enough to write "information" 7 times. When you use the stick to write the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The chalk is in pristine condition.
1 220 gp 250 gp Scroll of Suggestion uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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